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Tuesday, April 30, 2024

EA FC 24: Update 3 is the biggest yet, we have the patch notes with all the changes

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EA Sports FC 24 was released a few weeks ago and received 2 major updates since then. Now the next major patch has been released

The next major update for EA’s football game FC 24 has been released recently. This applies to all available platforms. So you would need to download a major update on PC as well as PS4, PS5, Xbox One, Xbox Series X/S and even Switch.

These are the highlights of Update 3

Update 3 is the biggest update for FC 24 so far and contains a long list of different optimisations and improvements. The respective improvements are not really big in themselves. But in its sum, the update could have an enormous impact on the gameplay. Here are some of the more notable changes:

  • The ball is now hit out much further on manual clearances.
  • On the ground the ball will now move a little slower.
  • Players who can throw in far will be selected more often when the throw-in is taken far inside the opponent’s half.
  • Players without the interception style of play could also use manoeuvres designed for this purpose.
  • Referees make more sensible decisions when a foul occurs while shielding a ball.
  • When shooting, the ball should now not go through the foot of a straddling defender.
  • Various trick moves have been adjusted and should work better.
  • The wish list in career mode should work as intended.
  • In Ultimate Team, Ada Hegerberg should no longer cause problems and will be available again soon.
  • In Clubs, drop-in matches should no longer cause disconnection.
  • A particularly fun fix is that goalkeepers can now celebrate exuberantly when they make a good save. Let them have it.

(On Reddit) players exchange views about the patches and are quite unanimous that not all bugs have been fixed yet by far. For many, FC 24 still doesn’t seem to reach the level of playability that they actually want.

Title Update 3 will soon be available !
byu/iamfrench__ inEASportsFC

You can find the full patch notes here!

Ultimate Team

The following topics have been covered:

  • On rare occasions, players could disappear from the game after a substitution or red card.
  • After finishing a match, the “Next” option in the menu sometimes did not work unless another menu was first accessed on the post-match screen.
  • Fixed the Ada Hegerberg player item that was causing gameplay issues. The item will be available for in-game use after a server release in the near future.
  • After watching end highlights in a match, consecutive Squad Battles matches could not be paused.
  • Fixed a stability issue that could occur when interacting with the Transfer Market.
  • When using the Squad Builder, player items could sometimes be placed in the wrong positions.
  • Opening stadium item packs in Ultimate Team resulted in an unintended animation with placeholder text.
  • The Squad Battles screen before the match showed a duration of 6 minutes instead of the intended 4 minutes per half, this was only a visual issue.
  • The Rivals weekly rewards timer and the end of season timer were reversed, this was only a visual issue.
  • SBC group descriptions were not always visible.
  • In rare cases, classic UT friendlies could start with six players on the pitch instead of the intended twenty-two.
  • When comparing prices of transferred players, it could happen that the pages of the transfer list could not be scrolled through until one left and re-entered the transfer list.
  • Some stadium items in the shop were not previewed when selected for the first time.
  • Playing Styles+ did not show the plus icon when displayed in the player bio.
  • In rare cases, the stadium goal pyrotechnics could appear in the middle of the pitch.
  • When trying to exit a category in the shop, the entire shop was closed instead.
  • The timer was not always displayed on the jersey selection screen for Rivals and Champions matches.
  • After exiting a concept player search from the squad screen, the title did not always return to the correct screen.
  • The Shortcuts menu was working slower than intended on the Rankings screens.
  • With some UI elements, the font colour and background combinations were difficult to read.
  • In some cases, the “Shortcuts” menu did not direct players to the desired location.
  • In a rare scenario, menu shortcuts could affect the animations of the preview pack.
  • Some stadium item rewards were not visible in the season goal rewards.
  • When selecting a manager item on the squad screen and going to the “Club” tab, manager items were not always displayed in the search results.
  • PS5/XBSX|S/PC only] A duplicate walkout scene could cause two different songs to play at the same time.
  • PS5/XBSX|S/PC only] Fixed a stability issue that could occur when trying to play classic two-on-one co-op matches.
  • PC only] The store could not be entered at certain resolutions.
  • Switch only] A stability issue could occur when starting a game with a friend.

Gameplay

The following changes have been made:

  • For manually requested clearances, the ball travel distance has been increased.
  • The jockey’s turning speed has been slightly increased when moving at a slower speed.
  • Slightly decreased ball speed on ground passes and driving passes made by players with the Pinged Pass and Pinged Pass+ play styles.
  • Increased the likelihood of a player with the Long Throw and Long Throw+ play styles being selected for a throw-in in advanced areas of the pitch.
  • Precision shots with finesse can now take into account a change in target input that occurs immediately before the ball is hit.
  • Improved display of the ball carrier in situations where a red card foul has been committed during a breakaway.

The following problems have been fixed:

  • Sometimes it could happen that the goalkeeper ran past the intended position when running out of the goal.
  • Players without the “Interception” and “Interception+” play styles could make contextual sliding interceptions .
  • PlayStyles “Picked Pass” and “Picked Pass+” had unintended effects on first time passes.
  • Sometimes players could make inauthentic movements when trying to catch the ball.
  • Catching means that a player tries to control the ball when receiving it.
  • It happened that a player slowed down his run for a moment when trying to intercept the ball after a pass.
  • This problem occurred more often when receiving precision passes.
  • The skill move “Pull backwards” did not follow the input angle as much as intended when leaving.
  • Reduced the likelihood of the ball hitting the player’s back on the Rainbow Flick skill move.
  • Sometimes a player could have touched the ball instead of trying to execute the required chip shot the first time.
  • In some specific scenarios, a requested finesse shot could result in an unintended shot animation.
  • In some air ball situations, auto-switching did not follow the player’s auto-switch control settings.
  • A contextual volley could occur incorrectly in some header situations.
  • A requested header on demand could sometimes result in a tackle instead.
  • When the attacker dribbled directly at the defender, the defender could sometimes tackle the ball into the dribbler’s path.
  • For some players, fitness was not reduced after games with playable highlights.
  • On a corner kick, an incorrect idle animation could play before the shot was taken.
  • Improved referee logic when determining foul decisions in situations where the ball carrier is shielding the ball.
  • Improved refereeing logic in determining offside decisions in situations where defenders miss an interception.
  • Improved refereeing logic when determining foul decisions in situations where players jostle for the ball while it is in the air.
  • In some cases, players running over the scoreboards could run through unplayable figures when returning to the pitch.
  • In some situations, slide tackle animations did not play correctly.
  • An unintended animation could occur during a “Stop and Face Goal” request.
  • Players could pass through advertising boards instead of jumping over them.
  • A shot could sometimes result in the ball going through a defender’s foot when tackled.
  • In rare cases, adjusting player positions in team management during a match could cause players to disappear from the game.
  • After a contextual sliding pass, the controlled player sometimes did not automatically switch to the intended pass receiver.
  • After a slide tackle where the ball is passed to a teammate, the controlled player sometimes did not automatically switch to the intended pass receiver.
  • An agile dribble just before completing a pass animation could cause the controlled player to not automatically switch to the intended pass receiver.
  • If a player moved to his position for a set play, a player’s running animation could not be executed correctly.
  • The running animation of a tired player could sometimes not be executed correctly.
  • In some cases, it looked like a player’s feet were not in contact with the ground.
  • After a save animation, goalkeepers could unnaturally transition to another animation.
  • In some cases, goalkeepers did not celebrate passionately in some scenes after scoring an important goal.
  • Improved animations for the emotions of different players.
  • When jogging, it could happen that the ball carrier puts his foot through the ball when turning.
  • When winning the ball after a tackle, the player sometimes did not follow a quick change of direction.
  • Reduced the frequency with which CPU AI goalkeepers can make a fake throw.
  • CPU AI players could lose the ball too often due to kick-offs.
  • Goalkeepers sometimes dropped the ball abruptly after the whistle.
  • In some rare cases, goalkeepers could unnaturally go into a save animation.
  • Only Switch] Goalkeepers were unable to save penalties from the top corner.
  • Switch only] Sometimes the ball could go through the goal net.

Clubs

Fixed the following problems:

  • Fixed cases where connection was lost when opponents were found in drop-in matches, resulting in the affected matches not starting.
  • After finishing a match, the Match Player Summary did not always show correct information.
  • Fixed a stability issue that could occur after finishing a match.
  • The Club Ranking did not always display information if the player accessing it was not part of a club.
  • Skill games incorrectly used the base attributes of virtual professionals.
  • Virtual pros without a club could unintentionally wear a jersey in menus.

Career Mode

The following problems have been fixed:

  • After signing a new player in the manager career, the Best Possible Deal could display an incorrect value.
  • User-defined tactics could be reset to default values when adjusted outside of matches in Manager Career.
  • Goalkeepers in the youth academy had no playing styles in the manager career.
  • A stability problem could occur when trying to fire a coach in the manager career.
  • In Manager Career, calling the apply wish list button did not work as intended.
  • Some activities were not displayed correctly during the calendar tutorial in the manager career.
  • In the Player Career, the activity “Retirement Gift” could incorrectly occur multiple times for a player.
  • In the player career, the scout bonus was not applied to some targets.
  • The camera did not follow the player correctly in the “Set Pieces” training exercise in the player’s career.

VOLTA

The following problems have been fixed:

  • The Team Keepaway Arcade game did not always end when the timer expired.
  • A full size net was incorrectly present in some VOLTA Arcade games.

General, Audio, and Visual

The following changes have been made:

  • Updated 162 star heads that will appear in the game after an upcoming server release.
  • Updated some stadiums, sound effects, presentation packages, crowd sounds, button labels, boots, UI elements and fonts.

The following issues have been fixed:

  • Sometimes the PlayStyle+ display was not shown correctly.
  • Some scenes before and after the game could cause visual problems.
  • A stability issue could occur when switching commentary languages and teams.
  • Fixed instances of placeholder text.
  • Fixed cases of disappearing and hard to read UI elements.
  • After 120 minutes played, it could happen that bench players sat in wrong positions.
  • During first-person referee scenes, players could sometimes run through scoreboards.
  • In some cases the ball did not deform properly on impact, this was only a visual problem.
  • The defence coach was incorrectly activated for all training centre chapters instead of just the defence chapter.
  • The visual indicator for the targeted run was not displayed in the training arena.
  • When starting the skill game “Targeted Runs”, the targeted runs did not work as expected.
  • In a rare scenario, a match against a CPU opponent could occur in online seasons.
  • Sometimes a player’s hair colour could change depending on the weather and time of day.
  • The Training Centre practice arena did not follow the alternate control scheme when set in the controller settings.
  • The online season leaderboard did not always display the data of all friends.
  • PS5, German players only] Removed the virtual Bundesliga from the main menu to return closer to the start of the competition.
  • Switch only] After downloading and selecting a specific commentary language, one of the other available languages could appear instead.
  • Switch only] Local season statistics could be reset incorrectly.
  • PS4 only] After completing an Online Seasons or Co-Op Seasons match, selecting the “Next Match” option could cause a stability issue.
  • PS4/XB1 only] A rare stability issue could occur in the Online Seasons menu.
  • PC only] In tournament games, pausing the game did not always work if the EA App overlay was previously open.

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