BeamNG.drive: PS5 Release of the Extremely Realistic Driving Simulation Is Set, but One Feature Is Missing

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The physics sandbox launches on PlayStation on October 19, 2026. While you can look forward to split-screen and Pro Support, there’s a downside.

In a few weeks, the “hyper-realistic driving simulation” BeamNG.drive is coming to the PlayStation 5.

The console version will be available starting October 19, 2026, while the PC version remains in Early Access. This means the PS5 release will follow shortly after the PC update to version 0.40.

This update brings visual upgrades and general fixes, as well as a new vehicle, local split-screen, FSR 3 support on the standard PS5, and PSSR support on the PS5 Pro.

Soft-body physics and damage model: What the simulation offers on PS5

With its soft-body physics engine, BeamNG.drive simulates every single component of a vehicle in real time, even on the PlayStation 5. Thanks to the precise damage model, this is said to make accidents feel “remarkably realistic.”

When you’re not causing fender benders, you can explore twelve expansive open-world environments, experiment with a huge selection of customizable vehicles, and create your very own driving experiences. You’ll find yourself on jungle trails, in barren deserts, on urban boulevards, and on fast highways, among other places.

You’ll have dozens of fully customizable vehicles at your disposal—from compact cars to massive trucks, you can tinker with every moving part.

Free Roam, Career, and Mod Support: An Overview of the Game Modes

You can let loose in Free Roam mode without any restrictions, or enjoy a structured gaming experience with progression in Career mode. There are also pre-made scenarios. In these, you’ll deliver cargo by truck as quickly and efficiently as possible, outrun police cars in a wild chase, or put your skills to the test in time trials.

Regarding mod support: “In general, the development team strives for parity across platforms wherever possible. However, mod support will not be available on PlayStation at launch: implementing mods on consoles is a particular challenge. While the possibilities are currently being evaluated, the timeline and scope cannot yet be confirmed. Tools for creating mods, such as the World Editor, are not currently planned for PlayStation.”

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