GTA 6 for PC hasn’t been announced yet. We’re piecing together the clues and taking a guess at the release date, price, and system requirements.
When will GTA 6 be released for PC, how much is it likely to cost, and will your hardware be powerful enough for this open-world title? Rockstar has left these crucial questions unanswered so far. However, previous releases and the confirmed console versions provide clues for a reasonable prediction.
As of October 14, 2026. Official information and our estimates are clearly distinguished below.
| Topic | Confirmed Status |
|---|---|
| PC Version and Release | Not yet officially announced |
| Steam and Other PC Stores | Not yet confirmed |
| PC Price and Pre-order | Not yet known or officially launched |
| PC System Requirements | Not yet published |
PC Version: Is GTA 6 Coming to PC?
A PC version is very plausible, but has not been officially announced. So far, Rockstar Games has only mentioned PlayStation 5 and Xbox Series X/S for November 19, 2026.
Take-Two does, however, provide clues about the publicly traded company’s overall strategy. At the shareholders’ meeting on September 17, 2026, CEO Strauss Zelnick stated that the company intends to offer games over time on platforms with a significant target audience. The PC is becoming increasingly important for Take-Two.
We’ve already analyzed Take-Two’s most recent statements regarding the PC version for you. Our assessment remains the same: A later release aligns with Rockstar’s previous major releases. Whether it’s already in development and when it will be released cannot be said with certainty at this time.
PC Release: When Will GTA 6 Be Released?
There is no official PC release date. For this reason, the most meaningful comparisons are between GTA 5 and Red Dead Redemption 2:
| Game | First console release | First PC release | Time between releases |
|---|---|---|---|
| GTA 5 | September 17, 2013 | April 14, 2015 | Just under 19 months |
| Red Dead Redemption 2 | October 26, 2018 | November 5, 2019 | Just over twelve months |
Zelnick attributes the console launch to the priority given to Rockstar’s core audience. The additional development time required for a port or the prospect of a second wave of sales could also play a role. However, it is not clear from the outside which factors will determine the specific PC release date for GTA 6.
The recently published footage raise questions about the state of development. However, it is not known whether this will affect the schedule. Even a developer version running on a PC would not necessarily mean that a finished PC version is about to be released.
GamesBeat, however, cites a significantly earlier timeframe, as we reported on October 13: Citing four anonymous industry sources with knowledge of Rockstar’s plans, the PC version is reportedly set to be released as early as the first quarter of 2027, i.e., between January and March.
If this is true, PC players would only have to wait a few months longer than console players. No official confirmation has been provided yet. The report thus offers a specific earlier timeline, though one that cannot be independently verified.
My prediction: If the console launch takes place in November 2026 and Rockstar opts for a similar release window, late 2027 through 2028 would be a plausible timeframe. About twelve months would point to November 2027, while a GTA 5-style release window would point to summer 2028.
However, this doesn’t mean that Rockstar follows a fixed one-year cycle or that 2028 is more likely. GTA 5 also received a PS4/Xbox One re-release between its original console launch and the PC version. Therefore, the timeline from back then cannot be applied unchanged to GTA 6.
Why should Rockstar stick to the release strategies of older titles anyway? After all, the media landscape has changed significantly in recent years, and in general, GTA 6 seems to follow its own set of rules in every respect. GamesBeat’s prediction could therefore turn out to be correct in the end.
Steam and Other Stores: Where Will GTA 6 Be Available for PC?
Steam, the Epic Games Store, and Rockstar’s own launcher would be the obvious places to look for GTA 6 on PC. However, that doesn’t necessarily mean you’ll be able to buy the game everywhere at the same time. With Red Dead Redemption 2, for example, Steam players had to wait a little longer.
Via Rockstar and Epic, the PC version was already playable as of November 5, 2019. On Steam, it didn’t launch until a month later, on December 5. With GTA 6, too, it might therefore make a difference whether you simply want to play on PC as early as possible or absolutely want the game in your Steam library.
I fully expect Rockstar to integrate its own distribution platform again—why not? However, it remains to be seen whether there will be a simultaneous launch on Steam and Epic; the RDR2 timeline shows that different release dates are possible.
We also need to distinguish between the store and the launcher. GTA 5 Enhanced is sold on Steam but also requires a Rockstar account and the installation of the Rockstar Games Launcher. Similar conditions would be plausible for GTA 6, but they haven’t been confirmed yet either.
Price and Pre-order: How much will the open-world title cost on PC?
A PC price and official PC pre-orders are not yet available. We do, however, have a concrete comparison: In the German PlayStation and Xbox Stores, the standard edition of GTA 6 costs 79.99 euros, while the Ultimate Edition costs 99.99 euros. There will be no disc version at launch: Even the retail box contains only a download code.
My prediction: A launch price around 80 euros for the PC Standard Edition seems like a plausible scenario to me. Despite the longer wait, I wouldn’t bet on a lower price.
Rockstar could market the PC version as a standalone full-price release with new technical features. A lower PC price point remains just as possible as additional editions.
System Requirements: What Hardware Does the PC Version Need?
Rockstar has not released any PC system requirements. Therefore, we can currently only look at the console hardware to make an initial assessment.
| Console | Processor | Graphics Chip | Physical Memory |
|---|---|---|---|
| PS5 | AMD Zen 2, 8 cores/16 threads, up to 3.5 GHz | RDNA 2-based, approx. 10.3 TFLOPS | 16 GB GDDR6 |
| PS5 Pro | AMD Zen 2, 8 cores/16 threads | RDNA-based, 16.7 TFLOPS | 16 GB GDDR6 plus separate 2 GB DDR5 |
| Xbox Series X | AMD Zen 2, 8 cores, 3.8 GHz or 3.6 GHz with SMT | RDNA 2, approx. 12 TFLOPS | 16 GB GDDR6 |
| Xbox Series S | AMD Zen 2, 8 cores, 3.6 GHz or 3.4 GHz with SMT | RDNA 2, 4 TFLOPS | 10 GB GDDR6 |
The Series S is particularly intriguing here: Because the smaller Xbox model, as a scaled-down version, is significantly less powerful, yet is still expected to handle GTA 6. So Rockstar will have to figure out a way to ensure that this massive and, above all, highly detailed open-world game still looks decent on it.
GTA 6 will therefore need to support a significantly more conservative graphics profile than the high-end PS5 Pro rendering. Lower resolution, adjusted textures, and fewer effects could also enable an entry-level profile on PC. However, it remains to be seen what settings Rockstar will actually offer until the official announcement.
That doesn’t mean, however, that an old processor will suffice. Fewer pixels primarily take the load off the GPU. Traffic, characters, and physics, on the other hand, still need to be calculated. A faster graphics chip therefore offers only limited help when the CPU is the bottleneck; 60 fps may require a significantly more powerful processor than 30 fps.
When it comes to memory, the comparison is a bit trickier: On the Series S, the processor and graphics chip both access the same 10 GB. On a PC with a dedicated graphics card, however, system memory and video memory are separate.
We therefore can’t simply say: If GTA 6 can get by with the small Xbox’s 10 GB, then 8 GB of RAM will certainly suffice on a PC. Rockstar has yet to announce exactly how much RAM and VRAM the PC version will actually require.
And what about the frame rate on consoles? In August 2026, according to Flow Games, the console versions ran at 30 fps—even on the PS5 Pro. Rockstar North co-head Rob Nelson is said to have confirmed this. Whether Rockstar will offer a 60-fps mode at launch or release it later remained unclear at the time.
For my hardware estimate, I’m therefore initially basing my calculations on 30 fps with reduced settings. However, tests will have to show which components are actually sufficient for this on PC.
My estimate for a possible entry-level configuration:
| Component | Preliminary estimate, no official requirements |
|---|---|
| CPU | Powerful six-core processor with twelve threads; Ryzen 5 5600 or Core i5-12400 as references |
| GPU | RTX 3060 with 12 GB or RX 6600 XT with 8 GB as candidates for later tests |
| RAM | 16 GB as a plausible entry-level amount; 32 GB for more headroom |
| VRAM | 8 GB as a range to test with reduced texture detail |
| Storage | SSD highly likely; NVMe as a planning assumption, installation size to be determined |
| Operating System | Windows 11 (64-bit) |
For this assessment, I’m thinking of 1080p output, low to medium settings, and 30 fps as the test target, with upscaling if necessary.
The graphics cards listed are a conservative estimate. When making my selection, I considered not only processing power but also support for modern graphics features. It’s still too early to say how well GTA 6 will actually run on these cards. It’s also unclear whether the game will require ray tracing—in which case, performance would depend more heavily on how well a card handles it.
I expect an SSD due to the SSD-based target consoles. Whether SATA SSDs will suffice, what PC storage technology will be used, and how large the installation will be remains unknown for now.
Technical Differences: What Advantages Does GTA 6 Offer on PC?
Specific PC features have not yet been confirmed. However, previous ports give us an idea of what to expect: GTA 5 offered higher resolutions on PC, the ability to run at 60 fps, more than 25 graphics settings, and customizable mouse/keyboard controls.
For Red Dead Redemption 2, Rockstar mentioned, among other things, longer draw distances, improved shadows, and higher possible frame rates.
For GTA 6, I therefore think extensive graphics options and higher possible frame rates are a given. On suitable hardware, the PC version could surpass the console version.
Upscaling could also help achieve high output resolutions with fewer internally rendered pixels. Sony uses PSSR for this on the PS5 Pro. It’s not yet clear which technologies and versions GTA 6 might support on PC, such as DLSS, FSR, or XeSS.
Nor can we promise ultrawide support, frame generation, or DLSS 5 at this point. However, it’s safe to assume that Rockstar Games will want to offer state-of-the-art technology for the PC version as well.
It will also be exciting to see what the modding community does with GTA 6. By acquiring the team behind FiveM and RedM, Rockstar has shown that it’s interested in this area.
Whether this will lead to support or dedicated tools for GTA 6 mods is currently a matter of speculation. However, I can definitely see it happening.

