18.8 C
Berlin
Friday, February 27, 2026

Sony patents PSSR upgrade: PlayStation upscaling should never again result in an FPS drop in the future

Follow US

80FansLike
908FollowersFollow
57FollowersFollow

Real-time quantization should stabilize AI upscaling under load—without compromising image quality or frame rate.
Sony has been working on the next generation of PSSR (PlayStation Spectral Super Resolution) for months. A new patent gives hope that PSSR 2.0 will be a significant advancement.

The patent discovered by Tech4Gamers , describes dynamic real-time quantization designed to prevent FPS drops and reductions in internal resolution during high GPU utilization.

Real-time quantization: How the patented system is supposed to work

 

Until now, PSSR has had to make significant compromises under high load. Either the internal resolution drops or the frame rate collapses.

This is where the patent with the number “EP4686497.” As a result, PSSR continuously monitors the respective frame rate.

  • If it falls below a defined threshold, the system automatically switches to a CNN (convolutional neural network) model with lower weighting accuracy. When performance improves again, PSSR returns to high-resolution inference.
  • In this context, the system provides three CNN precision levels: high, medium, and low.

    A “quantization manager” selects from these cached models in real time and is controlled by a “frame rate monitor” that runs continuously in the background.

  • Sony describes this approach in the patent specification as follows:

    The accuracy of ANN inference (editor’s note: “ANN” stands for artificial neural network) is reduced by decreasing the precision of the model’s weighting and/or activations. However, this decrease in accuracy is acceptable in order to maintain a stable gaming experience for the user.

    Real-time quantization as a unique selling point?

    If the patented process is actually incorporated into PSSR, Tech4Gamers believes it would be a real differentiator from established competing solutions. Current upscalers such as Nvidia’s DLSS or AMD’s FSR 4 work with pre-trained models with fixed precision – dynamic adjustment at runtime is not implemented here.

    • In practical terms, this means that developers would no longer have to lower the internal resolution of their PlayStation titles to ensure upscaler performance under load.
    • Instead, the AI workload would be dynamically reduced – with minimal impact on perceived image quality.

    Whether the patent will already be part of the PSSR 2 update hoped for by the end of March cannot be gleaned from the patent specification. Sony itself is not only showing the usual public restraint with such patent leaks, but has also not yet made any concrete statements about a possible release window for PSSR 2.

    RELATED ARTICLES

    Fallout 4 Switch 2 update brings DLSS and stability improvements

    The Fallout 4 Switch 2 update has already been announced. Bethesda plans to expand the Anniversary Edition in the...

    Windrose developers postpone release date for pirate survival game

    The long-awaited pirate survival title “Windrose” continues to be delayed. The developers, known as Windrose Crew, have stated that...

    Path of Exile 3.28: The first new subclass in two years is shaking up the game

    Update 3.28 for Path of Exile introduces the Reliquarian, the first new specialization in two years, and completely revamps...