A Google developer has ported Command & Conquer: Red Alert 2, including Yuri’s Revenge, to iOS. AI did most of the work.
C&C 1 and 2have been available as remakes for some time now, and the source code for Generalswas released, but Electronic Arts has kept Command & Conquer for years now.
But now you canplay one of the most popular C&C gamesat least on new platforms. The same developer who recently brought Command & Conquer: Generals to Apple devices using artificial intelligence has now followed up with a port of the real-time strategy game featuring the Allies and the Soviets.
As a little exercise, Google developer Ammaar Reshi has ported the timeless strategy classic—along with the expansion Yuri’s Revenge—natively to iPhone and iPad—and owners of the original can download the new version for free.
Increased Difficulty
In his previous project on Generals, Reshi benefited from EA’s official release of the source code in 2025. With Red Alert 2, however, he hit a dead end, becausethe original code is considered lost within the community. Instead of using emulation, he therefore relied on a different foundation:
I used Fable 5 to bring Command & Conquer: Red Alert 2 + Yuri’s Revenge to the iPhone and iPad!
EA never released RA2’s source code, so there was nothing to port. Gemini 3.6 Flash play-tested it for hours, and GPT-5.6 Sol rebuilt the skirmish AI.
Open-sourcing it all below pic.twitter.com/Hke9SohfWA
— Ammaar Reshi (@ammaar) August 8, 2026
The project is based onChrono Divide, a TypeScript reimplementation of the game that Alexandru Ciucă spent years rewriting. Reshi wrapped this core in a native Swift shell for iOS. You must obtain your game files fromthe Steam version of the Ultimate Collection of C&C: Red Alert 2, as no copyrighted content is included for legal reasons.& nbsp;A script from GitHub embeds these graphics and sounds locally.
AI as an Assistant
While the Claude Code language model did most of the work on the Generals port, this timean entire chain of AI systemswas used. Gemini 3.6 Flash independently ran hours of test games in combat mode, identified rendering errors, and helped translate thousands of lines of text.
Meanwhile, GPT-5.6 Sol completely rebuilt the opposingcomputer AIfrom scratch. To do this, the system analyzed the open-source code from Tiberian Conflict and Generals.
According to developer Ammaar Reshi, the enemy bot vehicles now use real strategies, fire superweapons like the Psi-Dominator specifically at your base, and adapt their units to your army composition. Special test routines ensure that the computer opponents never become passive during battles.
Touch Controls for Base Building
The implementation on touchscreens also goes far beyond a simple simulation. According to the developer, drawing selection frames, panning the map with two fingers, and continuous zooming feel natural on the iPad.
To prevent the mobile device from overheating during massive battles, the developer fundamentally optimized the graphics pipeline using Metal. Frame rates and memory access automatically adapt to the system’s current state.
Reshi once again describes the development process as a collaboration between AI and human feedback—a fascinating glimpse into a possible future of game development.

