The tanks among the paladins use the Holy Power to protect themselves and allies from heavy attacks.
The most important changes
You now have the new abilities Word of Glory, Dispel Evil, Hammer of Wrath, and Sense the Undead. The system of permanent auras is back. One aura can be active per paladin.
The following auras are available: Aura of the Crusader (level 21, increases riding speed by 20%), Aura of Devotion (level 28, damage taken reduced by 3%), Aura of Retribution (level 38, you receive Wrathful Retribution when a nearby ally dies), and Aura of Concentration (level 52, shorter interruption and silence effects).
You now use Holy Power as a resource. Avenger’s Shield, Hammer of the Righteous, Blessed Hammer, Judgement, Hammer of Wrath, and Crusader’s Strike each generate a Holy Power. Shield of the Righteous, Word of Glory, and Seraphim consume three Holy Power when used.
Your Shield of Avenger no longer increases the effect of the next use of Shield of the Righteous. Word of Glory heals yourself by 300% more. Hammer of the Righteous cooldown increased from 4.5 seconds to 6 seconds.
At level 40, there is a new talent Holy Avenger. This triples the generation of Holy Power for 20 seconds. Holy Avenger has a three minute cooldown. The Hand of the Protector talent is added at level 45. This increases Word of Glory healing based on the target’s lack of health.
Consecrated Wrath is a new level 50 talent that makes Wrathful Retribution run 25% longer and Judgement generate an additional Holy Power. Other talents have been reworked, and in some cases the levels have changed.
How to play the Protection Paladin
Your attribute priority as a Protection Paladin looks like this:
- Critical hit chance
|15||Holy Shield||Your block chance is increased by 15%, you can block spells, and each successful block deals 103 Holy damage to your attacker.|
|25||First Avenger||Avenger’s Shield hits two additional targets and grants you an absorption shield equal to 100% of the damage dealt.|
|30||Fist of Justice||For each Holy Power spent, the remaining cooldown of Hammer of Justice is reduced by 2 seconds.|
|35||Unbreakable Spirit||Reduces the cooldown of your God’s Shield, Indefatigable Defender, and Lay on Hands spells by 30%.|
|40||Divine Purpose||Your Holy Power consuming abilities have a 15% chance to make your next use of a Holy Power consuming ability free and increase their damage done and healing caused by 20%.|
|45||Consecrated Ground||Increases the effect area of your Consecration by 15% and reduces the movement speed of enemies in the effect area by 50%.|
|50||Sanctified Wrath||Angry Retribution lasts 25% longer and lets Judgement generate an additional Holy Power.|
Make sure that you never reach the limit of your Holy Power. Use Avenger’s Shield, Judgement, and Righteous Hammer to build up Holy Power. When you have three to five Holy Power, use it up with Shield of the Righteous. Cast Word of Glory when half of your Life Bar is empty and Radiant Light is active.
The priority of your abilities is: Judgement, Hammer of Wrath, Avenger’s Shield, Hammer of the Righteous, and Consecration. Against multiple targets, Avenger’s Shield has higher priority. Shield of the Righteous allows you to actively reduce your damage. Defensive cooldowns include Guardian of the Ancient Kings, Indefatigable Defender, Wrathful Retribution, Laying on of Hands, and God’s Shield.