The trained martial artists cover their opponents with brutal punches and powerful kicks
The Windwalker Monk is a powerful melee fighter who can kick and punch his opponents. If you prefer to act as a healer, you can use the Mistweaver Monk instead. Tank fans will get their money’s worth with the Brewmaster Monk.
The most important new features
You can now use the Damage Diversion and Strengthening Brew abilities. You can now choose to start your adventure with a one-handed weapon or two one-handed weapons.
Touch of Death is back in its original form and instantly kills enemies with less life than you. In addition, three chi spheres appear that grant one chi when you walk over them. Other players or stronger enemies with less than 15% health take damage equal to 35% of your maximum health.
The former talent Summon Xuen the White Tiger is now always available to you as a normal ability. Every four seconds, Xuen also attacks with boosted attacks, dealing 10% of the damage you did to targets in the last four seconds.
At level 45, you gain the new talent Chi Ji’s Dance. When you use Chi, there is a chance that your next use of Whirling Crane Kick will be free and deal an additional 200% damage.
To play the Windwalker Monk
You prioritize your attributes as a Windwalker Monk as follows:
- Critical hit chance
|15||Eye of the Tiger||Tiger Claw applies the Eye of the Tiger effect to the target, dealing 290 Nature damage and healing the monk by 285 Health over the course of eight seconds.|
|25||Tiger’s Lust||Increases an allied target’s movement speed by 70% for six seconds and cancels all movement-restricting and movement-incapacitating effects.|
|30||Ascension||Increases your maximum Chi by one, your maximum Energy by 20, and your Energy regeneration by 10%.|
|35||Ring of Peace||Forms a ring of peace at the target point that lasts for five seconds. Enemies who enter it will be kicked out of the ring.|
|40||Diffuse Magic||Reduces magic damage you take by 60% for six seconds and transfers all damaging magic effects currently on you back to their originator, if possible.|
|45||Dance of Chi-Ji||If you use up Chi, there is a chance that your next use of Whirling Crane Kick will be free and deal an additional 200% damage.|
|50||Whirling Dragon Punch||Unleashes a devastating, whirling upward strike that deals 2,105 damage to all nearby enemies. Can only be used while both Fury Fists and Rising Sun Kick are on cooldown.|
The gameplay of the wind runner follows a priority list. Be careful not to perform any ability twice, otherwise you will no longer benefit from the passive ability Combo Blows. Against single targets, use in sequence: Damage Diversion (when under five chi and at nearly full energy), Tiger Claw (when under four chi and at nearly full energy bar), Whirling Dragon Strike, Fury Fists, Rising Sun Kick, Whirling Crane Kick, Blackout Kick, Tiger Claw.
Against multiple targets, use Storm, Earth and Fire first. The second charge of these is used when Fury Fists comes out of cooldown. The priority is then: Whirling Dragon Strike, Fury Fists, Whirling Crane Kick, Rising Sun Kick, Blackout Kick, and Tiger Claw.
Offensive cooldowns include Touch of Death, Storm Earth and Fire, and Summon Xuen the White Tiger. Use them as often as possible, preferably in combination with phases that increase your damage.