A Star Wars game that was never officially announced—featuring loot mechanics and Unreal Engine 5—has surfaced. Videos show what we’ve been missing.
There have already been quite a few canceled Star Wars games, fromStar Wars: 1313to theMandalorian shooterfrom Titanfall developer Respawn, all the way to Project Ragtag, developed by Visceral Games.
But there’s one title the public has never heard of:Codenamed Magellan, a large-scale action role-playing game was in development,which was intended to combine classic Star Wars flair with the gameplay loop of a loot shooter.
The studio responsible for this ambitious project was Echtra Games (Torchlight 3), which was shut down in 2025 following a strategic realignment by its parent companies, Zynga and Take-Two Interactive. Echtra Games was founded by Max Schaefer, one of the lead developers of the original Diablo.
Thanks to the portfolio of a former employee,video footage of Star Wars: Magellan has now been released to the public for the first time.
An Unusual Genre Mix in the Star Wars Universe
According to the website MP1st, which is in contact with the developer, Magellan was an action role-playing game with a multiplayer mode thatwas played from a third-person perspective. Players would have fought their way through Imperial bases together to loot equipment—referred to in the game files as “Booster Gear,” among other terms—and open reward chests.
Development of Magellan began as early as 2021, shortly after Echtra Games was acquired by Zynga. The material that has now surfaced showstwo very different playable classes(the video is currently available exclusively on MP1st).
First, there’s the Mandalorian bounty hunter, who was internally codenamed “Triggerman.” This class relied on heavy blaster attacks, a flamethrower for area-of-effect damage, and used a jetpack to achieve extremely high mobility on the battlefield.
On the other hand, there’s the “Cleric” class, represented in the internal videos by a blue Twi’lek. This Jedi used the Force to control opponents and dealt damage in close combat with a lightsaber. According to MP1st, it could not be conclusively determined whether these two characters were fixed, pre-made heroes with their own backstories or merely base classes for a comprehensive character editor.
The gameplay seemed to emphasize movement and quick reflexes. As part of the missions, players had to hack signal networks, search cargo containers, and track down missing persons. Through an “NPC Bond System,” you were supposed to build relationships with non-player characters by interacting with them between missions and completing special assignments.
Opponents and Technical Foundation
The combat system in Star Wars: Magellanwas designed to cleverly combine the abilities of the various classes. In addition to primary weapons, a variety of gadgets were used. EMP grenades were used to quickly disable enemy shields, while mobile shields could be deployed to provide cover for the team in dangerous situations.
In addition to the inevitable stormtroopers, players were set to battle giant, heavily armored security droids, aggressive dog-like predators, and the four-legged Gundarks, which are familiar to knowledgeable fans from various Star Wars side stories.
Technically, Magellan was based on the Unreal Engine 5and was in development for PC, PlayStation 5, and Xbox Series X/S. Stylistically, the team opted for a slightly exaggerated approach that was visually reminiscent of the online shooterStar Wars: Hunters.
This similarity is no coincidence, as Echtra Games worked closely with NaturalMotion on the game’s development—another Zynga studio that had already gained experience with this exact art style.

