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Sunday, May 5, 2024

Call of Duty: Warzone 2.0 – How the new Battle Pass works

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With the release of Season 1, a completely revised Battle Pass for Modern Warfare 2 and Warzone 2.0 will be launched. We reveal what new features await us with it.

The release of the first season of Modern Warfare 2 and Warzone 2.0 also marks the beginning of a multi-year journey, which is accompanied by a Battle Pass with each new season that provides us with new content. However, the classic linear working through the individual Battle Pass stages is a thing of the past.

Linear Battle Pass

We all probably know the classic structure of a Battle Pass. We collect experience points and stubbornly shimmy along a predetermined linear progression that provides us with a reward when we reach each new level. At times, this could be very annoying and exhausting.

For example, if a reward such as an operator or a weapon was only unlocked at a certain level, we had to work our way there and fight our way through several cosmetic items or XP boosters that we might not even want.

Developer Infinity Ward has now come up with something new for Modern Warfare 2 and Warzone 2.0. The new Battle Pass finally gives us the freedom to decide for ourselves which rewards we want first. Buyers of the Battle Pass can look forward to over 100 items, 20 of which will also be unlockable for non-Battle Pass owners.

How it works

The new Battle Pass will no longer be a long drawn line, but will be represented by an interactive map consisting of a total of 21 sectors or fields (A0 to A21). Each of these sectors contains five rewards that are unlocked using Battle Tokens.

Battle Tokens are automatically handed out to the players through regular play. Each token unlocks an item from a sector. A maximum of 100 Battle Tokens can be earned per season. Unspent tokens will be automatically spent at the end of a season until no more rewards or tokens are available.

Owners of the Vault Edition can earn 150 Battle Tokens instead of 100, as they receive the Battle Pass and 50 Battle Tokens as a gift at the start. Since this means they have more tokens than unlockable rewards, they can take the surplus tokens with them into the next season.

Build1
Build1

What sounds complicated at first can be explained relatively easily with the help of an example. If we open the Battle Pass, we can see the 21 sectors with their most important rewards, the so-called High Value Targets (HVT). The HVTs are the last item we receive in a sector before it is completed and we can move on to the next one.

All players start in their Battle Pass in sector A0 (picture 1, bottom left). To complete this one, we have to spend a total of five Battle Tokens, which in our example give us access to three loads of CoD points, a blueprint and the new operator “Zeus”.

Before we receive the HVT, we must first unlock the four previous items in each sector. So the HVT always completes the respective sector and leads us to the next one.

Build 2
Build 2

 

After we have successfully completed A0, we continue to A1 (picture 2 bottom left), at the end of which the blueprint “The Orbiter” awaits us. Once we have completed this sector with the help of five tokens, we can choose whether we want to continue to A2 and the vehicle skin or whether we would rather unlock the operator skin on A3 first.

After completing a sector, we can therefore choose from the adjacent fields and determine our path ourselves in this way.

(The Victus XMR awaits us in sector A7)
(The Victus XMR awaits us in sector A7)

For example, if we want to get the new Victus XMR sniper rifle in sector A7 as quickly as possible, we don”t have to complete A1 – A6 first, but only finish A1, A2 and A6 beforehand. The same applies, of course, to the new SMG BAS-P, which is hidden in sector A6 and can be unlocked by completing A1 and A3.

The new system is a clear improvement over the classic linear Battle Pass. Even if we are still not completely free to choose which rewards we want first, we can finally make sure that we get the new weapons, operators and skins of each season as quickly as possible.

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