13.9 C
Berlin
Tuesday, March 24, 2026

FSR 4.1: AMD releases the next major upscaling update before Nvidia – Crimson Desert already has it

Follow US

80FansLike
908FollowersFollow
57FollowersFollow

AMD promises the next level of upscaling with FSR 4.1. In addition to improved ray tracing, the ultra-performance mode in particular should benefit. Anyone playing Crimson Desert should already be able to see the upgrade now.

A few leaks over the past few weeks had hinted at it, but now it’s official: AMD has released the next upscaling generation with FSR 4.1 – as usual, the new version is reserved exclusively for the RDNA 4 series (RX 9000).

The release took place as part of the newAdrenalin driver in version 26.3.1, which also introduces “Game Ready” support forCrimson Desertin addition to the FSR update.

Ray regeneration and ultra-performance preset in focus

As Jack Huynh explains in his role as head of AMD’s “Computing and Graphics Business” department on X, the update to FSR 4.1 focuses on three key points:

  • Ray Regeneration 1.1 – the AI solution for reducing path tracing noise – is designed to improve light reflections as well as general global illumination.
  • In addition, Huynh speaks of “sharper image quality for ML-based upscaling”, which should result in finer details and smoother camera movement.
  • Finally, the “Ultra Performance” mode, which is heavily geared towards performance, should be able to deliver even better performance.

The first tests carried out using a leaked DLL file fromTechspotconfirm that the update to FSR 4.1 has made significant progress, at least in the latter point.

Nvidia, however, is not yet on an equal footing: “FSR 4.1 is a clear step towards improved details and clarity” – but the AMD solution is still lagging behind DLSS.

With the release of FSR 4.1, AMD is getting ahead of its biggest competitor, at least in the context of a major update:Nvidia will officially release DLSS 4.5 “only” on March 31, 2026.

Sony also gets involved

AMD is not the only company looking forward to the FSR 4.1 update: PS5 chief architect Mark Cerny is also joining in the joy, which is not surprising given the long-term partnership as part of “Project Amethyst”.

In his X post, Cerny also leaves a small hint as to how FSR 4.1 relates to Sony’s own PSSR solution (“PlayStation Spectral Super Resolution”):
FSR upscaling 4.1 is based “on the same neural network that the PSSR upgrade for the PS5 Pro uses”.

This PSSR upgrade should also be an indication of how well the improvements in FSR 4.1 perform on the PC: In games such as Resident Evil Requiem, which was the first to benefit from the Sony update, the polished upscaling cut a fine figure.

Michael
Michael
Age: 24 Origin: Germany Hobbies: gaming, football, table tennis Profession: Online editor, student

RELATED ARTICLES

The big Steam Spring Sale 2026 has started! All the info and 13 special game recommendations that have never...

Spring has sprung, the first plants are sprouting outside, but who cares, because thousands of games are on sale...

SteamOS 3.8: How to install the update for Steam Deck, Xbox Ally and co.

Valve has released a new preview version of SteamOS. We show you how to download the update.SteamOS 3.8: How...

New on Steam: Finally supplies for all those who love complex city builders

Building strategy in ancient Rome, fast-paced races and an emotional finale - we show you the most exciting new...