The multiplayer shooter is getting lots of new content, improvements, and bug fixes. We’ve got all the changes for you.
Battlefield 6 is kicking off Season 2. We’ve already spent many hours trying out the new gameplay features and we’re thrilled. p>
DICE has also released the major update 1.2.1.0 for the shooter – and it’s so extensive that we won’t waste any more time with small talk and get straight to the highlights. Don’t worry: as always, you can find the complete patch notes on page 2.
Oh, one more thing: the patch will be available for download from 10 a.m. German time. At 1 p.m., all the new Season 2 content will be launched.
The highlights of patch 1.2.1.0- Weapon balance and recoil: The recoil and handling of many weapons have been adjusted to ensure a more balanced gameplay experience on the battlefield.
- Revised animations: Both your soldiers and other soldiers move a little differently. The patch notes mention improved sliding, jumping, and sprinting behavior, and the animations for climbing ladders have also been optimized.
- Maps and modes: Many issues and exploits on numerous maps in Conquest, Breakthrough, Strikepoint, and Gauntlet have been fixed.
- UI and HUD: Your profile now features a new overview of your statistics.
The changes to weapon handling, especially the modified recoil, are likely to have a major impact on the feel of the game and the outcome of matches at first. The patch also leaves hardly any aspect of the shooter untouched.
It remains to be seen whether the gameplay innovations in Season 2 will have such a big impact. The initial reactions of many Battlefield fans following the reveal were primarily disappointment rather than joy.
Game update 1.2.1.0 includes over 240 gameplay improvements and bug fixes that affect almost every area of Battlefield 6. These changes are based on community feedback and real game data and focus on improving weapon handling, movement, vehicles, gadgets, user interface, sound, and overall gameplay reliability. With this update, we continue our ongoing commitment to improving the consistency and reliability of the core Battlefield experience.
Key Updates for 1.2.1.0
- Weapon balance and recoil improvements: A comprehensive recoil adjustment has been made to automatic weapons, along with targeted balance fixes to improve consistency, role clarity, and long-term weapon handling.
- Movement and traversal fixes: Soldier movement predictability has been improved through refined acceleration, improved sliding and jumping behavior, smoother jump logic, and improved ladder animations in both first-person and third-person perspectives.& nbsp;Vehicle and gadget reliability: Several issues affecting vehicles and gadgets have been fixed, including interactions with vehicles, drone behavior, deployable devices, and vehicle damage feedback.
- Map and mode fixes: strong> Numerous map exploits, movement issues, conquest logic issues, and world reset bugs in Conquest, Breakthrough, Strikepoint, Gauntlet, and other modes have been fixed.
- User interface, HUD, and progression improvements: Introduction of a new statistics screen in the player profile, as well as improved clarity and reliability of the HUD, Battle Pass, challenges, end-of-round flow, matchmaking, and party systems.
- Portal stability and tooling updates: Numerous issues affecting portal creation tools, scripts, mutators, assets, exploits, and server stability have been fixed.
- Audio, graphics, and stability improvements: Audio reliability, visual consistency, cosmetic appearance, and overall game stability have been improved across all platforms.
Areas of improvement
As part of update 1.2.1.0, we have improved both the behavior of recoil at the system level and the use of recoil to balance automatic weapons.
Since launch, recoil compensation could feel inconsistent in certain situations. In some cases, the aim movement required to compensate for recoil did not reliably match the recoil experienced, making weapons feel more difficult to control than expected. Although improvements were made during Season 1 to reduce the most extreme cases, some irregularities were still noticeable during normal play. With this update, recoil compensation has been completely unified so that the aim movement required to compensate for recoil now correctly matches the recoil that occurs. This results in more predictable and reliable weapon handling.
Regardless of this systemic correction, we have also made a comprehensive adjustment to the recoil of automatic weapons. Recoil is one of the most important means by which we balance weapons across different combat distances: weapons with higher damage are intentionally more difficult to control, while lighter weapons trade their raw power for ease of use and consistency. Over time, we noticed that this balance was gradually shifting as we looked at how these weapons were actually being used in live matches across common combat distances.
This adjustment brings the recoil behavior back in line with the intended role of each weapon. You can expect automatic weapons to feel more consistent and differentiated across all ranges, with weapons that have higher penetration requiring more control and positioning, while others remain reliable and forgiving in close combat.
CHANGE LOG
Table of Contents
PLAYERS:
- The acceleration curve for sliding and jumping has been adjusted to better reflect the player’s speed when sliding or jumping.
- All squad members now display animated health bars when downed, making it clear who can revive you.
- Fixed a matchmaking bug that could occur when a player left the group while the group leader was already in a match.
- Fixed a movement extrapolation issue that could cause other soldiers to appear jerky when crossing uneven terrain or changing status.
- Fixed a rare issue where melee weapons could become unusable when switching to them immediately after being revived.
- Fixed an issue where a player’s legs could protrude through thin walls or objects when running backwards into them.
- Fixed an issue that could cause a soldier to become invisible and continue moving after death in a swimming pool.
- Fixed an issue that could cause a victim’s line of sight to be incorrect for a short time when a melee attack was initiated on a downed target.
- Fixed an issue where accepting a squad invite on Xbox could unintentionally select a highlighted tile in the main menu.
- Fixed an issue where battle pickups would sometimes be dropped after respawning.
- Fixed an issue where deployable gadgets could be used while riding a zipline.
- Fixed an issue where equipping a camouflage skin on a vehicle could cause the thumbnails or icons of all vehicles to be incorrectly displayed as camouflaged.
- Fixed an issue where melee animations could be interrupted when triggered immediately after exiting a vehicle in first-person view.
- Fixed an issue where revived players would occasionally receive unintended weapon status.
- Fixed an issue where soldiers could be unexpectedly thrown up when entering a ladder positioned above the camera.
- Fixed an issue where stickers were not applied correctly to the legendary “War Wolf” weapon pack for the L85A3.
- Fixed an issue where the left hand would appear to be floating during a knife takedown.
- Fixed an issue where the selected player patch would appear duplicated and incorrectly placed on the backpack when using the epic skin “Veritas.”
- Fixed an issue where hair was missing on the “Spiteful Mirage” skin during the end of the round.
- Fixed an issue where the camera did not focus on the correct position of the uniform patch on the “Thunder Engineer” skin.
- Fixed an issue where the uniform patch was displayed twice on the “Peregrine Sniper Epic” skin.
- Fixed an issue where the “Wraith Recon” skin could become partially transparent in first-person view when starting a match in “King of the Hill.”
- Fixed an issue where characters were not unlocked correctly when unlocked via the Battle Pass deep link.
- Fixed an issue where the “Brodie” character was not unlocked correctly when unlocked via the Battle Pass deep link.
- Fixed an issue where jumping onto a vehicle could sometimes destroy it and unexpectedly knock the player away.
- Fixed an issue where weapon aiming might not update correctly when shooting during a sprint jump.
- Fixed an issue where players might not have a usable weapon after reviving when switching weapons. The game now prioritizes equipping a weapon with available ammunition.
- Fixed an issue where it was sometimes possible to grab onto ledges much higher than intended using the jump grab.
- Fixed an issue where some of the weapon charms had duplicate names.
- Fixed an issue where the character model for the “Two-Faced Epic” skin was excessively dirty.
- Improved first-person animations for entering, climbing, and exiting ladders.
- Foot placement when climbing ladders has been improved.
- Improved the predictability and consistency of player movement by implementing new acceleration curves instead of linear accelerations. These updated accelerations maintain responsive movement while allowing for micro-adjustments to movement (e.g., peeking around corners) and making other players’ movements look more accurate, to improve the quality and predictability of firefights.
- Improved transition of the soldier’s lower body in first-person view when stopping movement.
- Improved third-person ladder animations, including hand and foot placement on ladders.
- Improved detection of jumps in the air near overhangs.
- Improvements to the animation and logic when jumping over medium-sized obstacles, refining the swing and smoothing the transitions into the movement.
- Prevents players from jumping back onto the same ladder when jumping backwards.
- Reduced the intensity of hit reactions during fire to improve visual clarity during combat.
- Reduced the maximum length of the slide momentum by 25% to improve balance and readability during fast movements.
- Updated the “Winter Warning” cosmetic item to better match the visual identity of Battlefield.
VEHICLES:
- The angle-based damage reduction of the Traverser Mark II has been disabled to better reflect its lighter armor profile. It now takes consistent damage from all directions.
- Fixed an issue where rocket trails from combat helicopters could disappear when firing at long range.
- Fixed an issue where the tracer trails from helicopter turrets would sometimes appear behind the muzzle.
- Fixed an issue where the jet throttle control could remain active after exiting the aircraft.
- Fixed an issue where the aiming speed of tank turrets differed between first-person and third-person zoom views.
- Fixed unreliable bullet collision with the radar antennas of anti-aircraft vehicles.
li> - The intensity of muzzle flash from anti-aircraft tanks and stationary anti-aircraft weapons has been reduced when zoomed in.
- You can no longer move vehicles forward or backward while the large map is open, preventing input conflicts with the map zoom controls on controllers.
GADGETS:
- Fixed an issue where anti-tank mines might not be deployed correctly in first-person view.
- Fixed an issue where M4A1-SLAM-AV mine charges attached to the XFGM-6D reconnaissance drone did not correctly affect battery life or top speed. Attached explosive charges now behave consistently and detonate when the XFGM-6D reconnaissance drone is destroyed.
li> - Fixed an issue where the RPG-7 and MBT-LAW launchers were inaccurate when fired immediately after completing a zoom transition.
- Fixed an issue where the smoke grenade was missing from the Support class’s Equipment #2.
- Fixed an issue where the XFGM-6D reconnaissance drone could be destroyed if the soldier operating it was eliminated.
- Fixed an issue where the CSB IV EOD bot could immediately regain ammunition when destroyed.
- Fixed an issue where the LTLM II portable laser designator would prioritize already marked targets over the targeted vehicle.
- Fixed an issue where the repair tool flame video effect was misaligned in third-person view when using non-default FOV values.
- Fixed an issue where the repair tool would not repair vehicles when aimed at glass components.
- Fixed an issue where the RPG-7 could fire unintentionally when switching weapons after releasing the trigger.
- Fixed a bug that prevented the player from properly returning to their previous weapon after throwing a supply bag, causing them to throw more supply bags.
- Improved consistency when destroying anti-tank mines and M4 SLAM AV mines with explosives. Clearing minefields should be easier and more consistent with a tank.
- Improved consistency of detecting revives with the defibrillator on stairs and uneven terrain.
WEAPONS:
- The visibility range in the game world when firing a weapon without a silencer or muzzle flash suppressor has been reduced from 75 to 54 meters.
- The visibility range on the mini-map when firing weapons with silencers has been increased from 15 to 21 meters to better match the intended balance.
- The consistency of recoil compensation has been corrected so that the aim movement required to compensate for recoil now corresponds to the strength of the recoil.
- Fixed a visual issue where the SL9’s default fire mode was incorrectly set to “Safe”; it is now set to “Fully Automatic” by default.
- Fixed an issue where locked weapon skins could be used in the shooting range.
- Fixed an issue where shooting at the first dummy target could cause particle effects to spawn at the player’s position.
- Fixed an issue where the 5 mW green laser was too expensive to equip on the DRS-IAR.
- Fixed an issue where the flashlight could appear slightly offset when equipped on the MP5.
- Fixed an issue where the LA-23 laser pad appeared to float when equipped on the RPKM.
- Fixed an issue where scope reflections and laser sight lens reflections were visible through smoke grenade smoke.
- Fixed inconsistent knife melee timing to improve reliability in close combat.
- Fixed several visual issues with weapon attachments, including lasers, flashlights, and optics alignment.
- Fixed an issue where the LMR27’s 15- and 20-round magazines did not reduce reload time as intended.
- The SGX RO-M’s 1.75x scope now works consistently with other weapons.
- Visual issues with bolt-action rifle animations have been fixed, including distracting ADS movements and incorrect finger placement.
- The alignment of the scope glare at long distances has been improved to more accurately indicate the enemy’s aim.
- Knife attacks against enemies lying on their backs now correctly hit the defender.
- The muzzle velocity of the Mini Scout has been reduced from 880 to 800 m/s.
- The damage of the Mini Scout to limbs has been reduced to better match the damage values for the lower torso.
- The M433 Level 50 Mastery Package has been updated to use the correct magazine mesh.
- The custom zeroing of the rangefinder has been updated so that the effect is no longer applied immediately, but only after a short delay.
- Player descriptions for non-sniper Grippod attachments have been updated to better reflect their impact on gameplay.
- The name of the TR-7’s ribbed barrel for players has been updated to match the format of the other barrels.
- Weapon recoil adjustment: The recoil behavior of automatic weapons has been adjusted to better reflect actual combat ranges and usability expectations. This has improved consistency at long distances while maintaining the intended weapon roles.
- AK-205: Recoil behavior has been adjusted to better match expectations for a 5.45×39mm weapon, with minimal impact on overall handling.
- B36A4, L85A3, M433, SOR-555 MK2: The randomness of recoil has been reduced, improving consistency and effectiveness at longer ranges.
- DB-12: Increased fire rate and accelerated pump action to improve reliability in close-quarters combat.
- L110: Reduced recoil to increase the difference in handling between belt-fed machine guns and assault rifles.
- LMR27: Increased damage at short to medium ranges to better reward precise headshots.
- M123K: Reduced recoil to improve control during sustained fire and reinforce its role as a belt-fed machine gun.
- M277: Recoil has been reduced, improving its effectiveness at long range.
- M417 A2, QBZ-192: Recoil randomness has been reduced to ensure they remain competitive compared to the updated assault rifles.
- PW5A3, SGX: Increased recoil, making them slightly harder to control and less accurate at longer ranges.
- PW7A2, USG-90: Recoil behavior adjusted to improve effectiveness at long range while making them slightly more difficult to handle at close range.
- SCW-10: Recoil increased to reduce effectiveness at long range and strengthen their role in close combat.
- SG 553R: Recoil increased to limit effectiveness at long range and better match its strong close-range performance.
- SOR-300SC: Recoil has been adjusted to ensure it remains competitive alongside the updated assault rifles.
MAPS & MODES:
- Rush has been added as a new mode to Mirak Valley.
- Fixed an issue in Escalation in Operation Firestorm where vehicles did not spawn at headquarters as intended.
- Fixed an issue in Squad Deathmatch where locked squads could cause the scoreboard to appear partially empty.
- Fixed an issue in Sabotage where attackers could reach elevated positions and camp the defending team at spawn in Blackwell Fields.
- Fixed an issue in Sabotage where attackers could spawn in direct line of sight of defenders when deployed at the headquarters in Blackwell Fields.
- Fixed an issue in Siege of Cairo where players could reach the roofs of buildings in Sector D3 using the Deployable Cover gadget.
- Fixed missing water and visual issues in several swimming pools in Eastwood.
Manhattan Bridge
- Fixed an issue where destroying a garage at Target D could cause a whiteout effect across the entire map.
- Fixed an issue where destroying an office building at Target F could incorrectly cause a blackout and result in other players seeing random colors and bright lights across the entire map.
- Fixed an issue where destroying parts of a gypsum ridge at Target C could cause occlusion issues, making large parts of the map invisible from certain positions.
- Fixed an issue where players could stand on the bridge, giving them unintended gameplay advantages.
- Fixed an issue where landmarks on the mini-map were incorrectly labeled as “Dumbo” instead of Manhattan Bridge.
Empire State
- Fixed an issue where players could capture Point B (Sector 2) in “Breakthrough” from an unintended upper floor.
li> - Fixed an issue where players could place the assault ladder on an invisible collision near NATO HQ.
- Fixed an issue where players could reach unintended areas above the D flag after jumping into the air.
Strikepoint
- Fixed an issue in “Liberation Peak,” “Operation Firestorm,” and “Iberian Offensive” where several world and vehicle assets were not restored correctly after resetting the world at halftime.
- Fixed an issue where matches could end prematurely if teams were tied 5-5.
- Fixed an issue where players who joined a match late could spawn under the map.
- Fixed a rare issue where a point could be incorrectly awarded to a team that had been eliminated.
The Scout Helicopter has been added to the following maps and modes:
Conquest
- Manhattan Bridge
- Operation Firestorm
- New Sobek City
- Mirak Valley
Escalation
- Manhattan Bridge
- Eastwood
- Operation Firestorm
- New Sobek City
- Mirak Valley
PROGRESS:
- Battle Pass tokens can now be earned faster through Career XP and weekly challenges, allowing for faster progress through regular play.
- Fixed an issue where challenges might become unavailable when switching between Battle Pass and Daily Challenges.
li> - Fixed an issue where the mission tracker on the Units page was not tracking missions correctly.
- Fixed incorrect tracking for several weekly and mission-based challenges.
- Fixed several issues with the display or progress of challenge criteria in REDSEC Gauntlet and weekly challenges.
- Fixed incorrect progress display for Week 2 challenges.
- Fixed an issue where exploration contracts could be completed with fewer actions than intended.
User Interface and HUD:
- Changed the Engineer icon to improve readability and clarify the role based on community feedback.
- Fixed a localization issue where the prompts for “Loadout Zeroing” and “Attachment” could overlap in several languages.
- Corrected an incorrect icon for the M3A3 Bradley.
- Fixed an issue that caused the Field XP UI animations to trigger too frequently.
- Fixed an issue that caused low shadow quality on the mini-map and rendering artifacts on some multiplayer maps.
- Fixed an issue on PC where the Big Map would display keyboard and mouse icons even when using a controller.
- Fixed an issue where Battle Pass points earned from weekly missions were not displaying correctly on the End of Round screen.
- Fixed an issue where Battle Pass progress markers were not updating correctly on the “End of Round” screen after completing bonus paths.
- Fixed an issue where closing the pause menu from the loadout screen with a controller would cause it to reopen immediately.
- Fixed an issue where completed tasks were incorrectly sorted as completed on the “End of Round” screen.
- Fixed an issue where equipping or viewing gadgets and melee weapons would cause them to appear in the “Equipment” screen under the “Vehicles” section.
- Fixed an issue where locked Battle Pass rewards would remain stuck in the Equipment screen after returning from the Battle Pass.
- Fixed an issue where mortar hit indicators and damage values were not displayed correctly.
- Fixed an issue where the large map and scoreboard buttons were missing from the Gauntlet “End of Round” screen.
- Fixed an issue where the crosshairs would briefly display an incorrect distance when switching weapons.
- Fixed an issue where the aim indicators on the gunner seat of combat helicopters would remain static while the helicopter was moving, resulting in incorrect aim feedback.
- Fixed an issue where the “Go to Store” button for vehicle customization was not working on PlayStation 5.
- Fixed an issue where item previews remained after exiting store bundles.
- Fixed an issue where rotating and zooming items could shift to other items when switching quickly during inspection.
- Fixed an issue where the free-to-play tutorial for accessing custom equipment was not triggered correctly under certain conditions.
- Fixed an issue where the map could jump back and forth when rolling an aircraft.
- Fixed an issue where the resupply notification was not displayed even though the resource display was enabled in the settings.
- Fixed an issue where the icon for reviving teammates could disappear too early in the game world. The icon now remains visible until the player is completely dead and can no longer be revived.
- Fixed an issue where the “Show Game Mode Events” option did not work correctly when disabled.
- Fixed an issue where the “Stay with Squad” option was missing from the “End of Round” screen.
- Fixed an issue where the “Steady Aim” prompt was unintentionally displayed on Designated Marksman Rifles; it will now only be displayed on bolt-action rifles.
- Fixed an issue where the screen effect for tank damage was not properly canceled when exiting the vehicle.
- Fixed an issue where the “Tracked” section could display an incorrect number of tracked missions.
- Fixed an issue where UI elements could overlap or misalign during rapid menu navigation.
- Fixed an issue where deep links for weapon bundles did not lead to the correct challenge field.
- Fixed an issue where duplicate leaderboard displays appeared on the Jet HUD.
- Fixed an issue where enemy targeting icons in the game world displayed incorrect status colors when targeting vehicles.
- Fixed a bug where deep links for dog tags unlocked via challenges or in the store were missing.
- Fixed an issue where several rewards for tasks and unit challenges were missing or had incorrect icons.
- Fixed an issue where there were discrepancies between the Battle Pass progress on the “End of Round” screen and the Battle Pass menu.
- Corrected incorrect unit descriptions for select NATO and Pax Armata forces.
- Corrected missing high-resolution feedback when the Phalanx HQ defense destroyed incoming projectiles in Conquest.
- Missing or incorrect game mode tiles at launch or after finishing a game have been corrected.
- Several issues causing icons to flicker in the game world have been fixed, including look-at, occlusion, and delayed occlusion updates.
- New reward markers were not resetting correctly when switching between seasonal and bonus paths.
- The issue where player pickup request icons were not displaying correctly has been fixed.
- The readability of intercepted rocket indicators has been improved.
- The respawn progress bar in the game world has been improved to better match the downed player’s screen. This has reduced the gap where a respawn was no longer possible but still appeared to be active.
- The delay in displaying UI hit indicators after confirming a hit has been reduced.
- Killer information on the kill map has been rearranged to improve readability.
- Season 2 introduces a new statistics screen in the player profile with “Career Total,” “Career Best,” and “Awards.” Each of these three screens displays a variety of detailed statistics. The “Career Total” heading includes both overall values and breakdowns by game mode, while career bests are recorded for both “In a Match” and “In a Life” categories.
SETTINGS:
- An accessibility option has been added for flash and flashbang grenades that replaces the white flash effect with a black screen effect, reducing sudden brightness while maintaining the in-game effect. This option can be enabled in the accessibility settings.
PORTAL:
- Fixed a memory leak that could occur when certain script events were triggered repeatedly.
- Fixed an exploit that allowed players to gain excessive XP by repeatedly destroying AI-generated vehicles.
- Fixed an issue where battle pickups generated by loot spawners did not have mini-map and large map icons.
- Fixed an issue where certain rule events were triggered at incorrect times, including events when entering/leaving capture points.
- Fixed an issue where experiences in “Under Review” status could not be edited or deleted.
- Fixed an issue where changing reinforcement multipliers could cause incorrect ticket counts to be displayed during sector progression.
- Fixed an issue where players could be incorrectly assigned or unable to be deployed when squads reached their maximum size.
- Fixed an issue where players could create AFK farming experiences that bypassed the intended progression limits.
- Fixed an issue that prevented players from reporting a server in the “Ready to Play” screen.
- Fixed an issue where Portal Sandbox would display an incorrect map size in the map rotation.
- Fixed an issue where the editor window could disappear when all maps were removed from a map rotation.
li> - Fixed an issue where spawning ammunition via Loot Spawners had no effect.
- Fixed an issue where the “Export” button displayed a placeholder icon.
- Fixed an issue where users could bypass editor restrictions by importing modified workspaces.
- Fixed asset conflicts and errors that could occur when uploading or editing certain maps.
- Fixed incorrect front-end displays related to limited-time events.
- Fixed an error that caused the availability and categorization of maps for custom portal modes to be incorrect.
- Fixed incorrect or lingering UI elements related to respawning, squad reassignment, and mission progression.
- Fixed incorrect or missing tooltips, placeholder text, and untranslated labels in the web editor.
- Fixed issues that could cause very long load times for some Portal experiences.
- Fixed issues that could cause certain assets to cause players to return to the front end when hosting experiences.
- Fixed issues that could cause certain gadgets, weapons, vehicles, and battle pickups to be missing from the restriction settings or not honor the configured restrictions.
- Fixed issues that could cause strike pack markers, beacon indicators, and target icons to function incorrectly across multiple sessions.
- Fixed issues where values entered for certain seasonal and environment-related mutators were not saved correctly.
- Fixed issues where the rule editor lists would become jumbled or inaccurate when selecting weapons, gadgets, or ammunition.
- Fixed issues with script functions and nodes, including incorrect vector calculations, troop search limitations, and unexpected termination of long-running player events.
- Fixed missing maps, assets, and set dressing in the Portal SDK, including Season 2 content and winter environment assets.
- Fixed missing or incorrect indicators for heat warnings, second chance states, and beacon pulses.
- Fixed several issues in the Portal web editor where weapons, gadgets, vehicles, and maps were missing, miscategorized, or displayed with placeholder names, images, or meshes.
- Fixed several mutators that had no functionality or had incorrect default values, including Amplification, Health Regeneration, Zoom Snap, Passenger Seat, and verification-related settings.
- Fixed several placeholders or low-resolution vehicle and object meshes that appeared when placed in Portal experiences.
- Fixed rare server hangs affecting Linux-based Portal servers.
- Fixed server log spam related to loot physics and proximity systems.
- Updated and replaced several Battle Royale and Portal-related challenges that were no longer functioning as intended.
AUDIO:
- Fixed an issue where pinging a vehicle supply crate did not trigger the correct voice line for the supply.
- Fixed an issue where audio glitches occurred when vehicles were sabotaged with the repair tool.
- The audibility of enemy cable cars and parachutes, as well as allied welding torches, has been improved when many sounds are playing simultaneously.
- Audio obstacles for vehicles, weapons, and soldier footsteps have been improved by refining the positioning of sound sources.
- The clarity of distant enemy footsteps has been improved by better tuning the multi-layered audio content.
- Panning for nearby non-player footsteps at very short distances has been improved.
- The reliability of several sound effects under heavy load has been improved, including defibrillators, welding torches, zip lines, and parachutes.
NETWORK:
- Fixed rare cases where the game would become unresponsive after reconnecting network cables during gameplay or when accepting invitations on Xbox Series consoles.
REDSEC
PLAYERS:
- Fixed an issue where dying with a disk could prevent progress on the extraction mission.
- Fixed an issue where, in rare cases, soldiers could take more damage than intended when wearing armor.
- Fixed an issue where rewards for completing a mission might not be awarded correctly if the player who initiated the mission was killed shortly before completion.
- Fixed an issue where the deployment input was not triggered consistently during the Battle Royale intro.
- Fixed an issue where the squad leader would return to the front end after selecting “Stay with Squad” in Battle Royale Duos.
VEHICLES:
- The Traverser Mark II has been added to the Large, Medium, and Small layouts.
- Fixed an issue where the weapon could rotate incorrectly in first-person view when using the Traverser Mark II’s remote weapon station.
- Fixed an issue where incorrect or missing crosshairs could appear for passengers in the Traverse Mark II.
WEAPONS:
- The attachment configurations for the M4A1, M277, SVDM, Mini Scout, UMG-40, and 18.5KS-K have been improved so that these weapons now use their intended attachments and are better balanced as loot.
CALL-INS:
- Fixed an issue where the sound effect for UAV call-ins would continue to play if the action was canceled by a jump.
- Increased the fall speed of custom weapon drops, supply drops, and mission rewards after they spawn in the air.
- Introduced a new limited tactical strike package that allows players to fire a volley of gas grenades at a specific location on the map. This attack offers a unique opportunity to make important areas inaccessible to the enemy.
MAP:
- Fixed an issue where tanker container ramps could penetrate large deployable objects. Ramps now correctly damage or destroy objects and vehicles when lowered.
- Fixed several issues with terrain and object placement.
PROGRESS:
- Fixed an issue where rewards for the Battle Royale challenge “Special Forces Operator” were not being awarded correctly.
User Interface and HUD:
- Fixed an issue where strike pack markers on the map would not disappear when joining a Gauntlet session immediately after a Battle Royale match.
- Fixed an issue where the “Clear Ping” action did not work with the default controller mappings.
Battle Royale
- Fixed an issue where the flight paths for helicopter deployments were misaligned on the large map when the helicopter or endpoint icons were not visible on the screen.
- Fixed an issue where the decryption signal displayed the wrong texture.
- Fixed an issue where the loot feed would incorrectly increase the number of items collected when the same item was picked up repeatedly.
- Fixed an issue where players could switch between flashlight and laser attachment while navigating the inventory.
- Fixed an issue where the UAV icon was too small on the mini-map and large map.
- Fixed several issues with the Second Chance UI, including incorrect timers, widgets remaining after the squad was deleted, and incorrect visibility when players left the match.
- Removed outdated soldier voice recordings that referred to “supply drops” when pinging crates or supply vehicles.
Gauntlet
- Fixed an issue where the Beacon Pulse icon could appear too far away when first picked up by an opponent.
- Fixed an issue where the countdown icon on the mobile respawn gadget could disappear too early.
- Fixed an issue where UI elements could overlap when quickly exiting the “Edit Equipment” menu.
- Fixed an issue where UI elements could overlap when “Random Deployment” was displayed behind the class selection buttons on the “Recommission” screen.
AUDIO:
- Fixed an issue where dropped items would not play the correct sound effects when picked up.
- Fixed missing collision sounds for dropped ammunition.
- Improved the reliability of audio feedback for UAV calls and mission-related interactions.

