Once again, Blizzard announced dungeon and raid nerfs, as well as class buffs, for the next reset Wednesday night, which will once again significantly lower the difficulty level in the endgame.
It wasn’t that long ago that World of Warcraft: Shadowlands upgraded a full six of its classes and made some serious changes to the dungeons and raids. The community was very pleased with both.
Now Blizzard is following up again and distributing more dungeon nerfs and class buffs with the weekly server restart, which should make your WoW life easier. This time, however, the enthusiasm is limited.
After the class buffs: Who deals out more damage?
According to the plan, the damage of all offensive abilities will simply be increased a bit. However, the developer explains that the values announced now may change again until the release of the update. For now, though, you can expect the following changes:
- Death Knight (Frost): all damage abilities will be increased by five percent. On the other hand, the damage of the PvP talent Chain Hypothermia will be reduced by ten percent.
- Demon Hunter (Devastation): All damage abilities will be increased by three percent.
- Hunter (Beast Mastery): All damage abilities are increased by five percent.
- Hunter (Survival): All damage abilities are increased by five percent.
- Mage (Frost): All damage abilities are increased by three percent.
- Paladin (All): Aura of Shadow Resistance persists beyond death.
- Rogue (Assassination): All damage abilities are increased by five percent.
- Shaman (Reinforcement): All damage abilities are increased by three percent.
- Warlock (Destruction): All damage abilities are increased by five percent.
- Warrior (Weapons): All damage abilities are increased by three percent.
- Warrior (Furor): All damage abilities are increased by three percent.
- Warrior (All): In addition, the Supreme Commander PvP talent will reduce the cooldown of Inciting Scream to 60 seconds.
When are the changes coming? As Blizzard explains on the official forums, the aforementioned adjustments will go live with the weekly server restart on February 3, 2021.
Here’s what the community has to say about the changes: Many players in the official WoW forum as well as on wowhead express incomprehension about the adjustments. For many, it seems as if Blizzard is simply making a sweeping strike and generally raising the damage a bit instead of dealing with the individual specializations.
The class specialists at wowhead also found the changes unhelpful in their analysis, because the increased damage is either still too low or the problem is in other places.
After the dungeon nerfs: Which dungeons were toned down?
While many classes have been buffed, on the other hand, dungeons have been further toned down. The reason for this will be the high difficulty in the mythic-plus area. Here are the changes in the overview:
- Mythic Keystone Dungeons: bosses will only get 30 percent more life on “tyrannical” instead of 40 percent.
- The Andre Side: Headless Client does 40 percent less damage, plus the damage of its discharge has been reduced by 33 percent. W4U-W4U also does 33 percent less damage with Metal Jaw. The W4U ability is now primarily applied to healers and damage dealers. Deathwalker of the Atal’ai does 25 percent less melee damage and uses Gash less frequently.
- Mists of Tirna Scithe: Drust Soul Splitter does 40 percent less damage with Soul Split.
- Plaguefall: Rotting Slime Claw does 50 percent less damage with its Rusty Claw.
- The Bloody Depths: Chamber Guard does 50 percent input damage with Divisive Slashing, Frenzied Guhl forgoes his Shadow Claws more often, and Insatiable Brawler does 21 percent less damage with Shatter and uses it less often.
- Spikes of Ascension: Ether Smoke casts Insidious Poison less often. In addition, Dark Whip now takes 0.5 seconds longer to cast.
Necrotic Aisle: Bone Carver of Zolramus does 70 percent less damage from bleeding bone tramps. Skeletal Marauder casts the Gruesome Cleave ability less often.
- Theater of Pain: The damage done by the Unshakable Striker with Insidious Strike has been reduced by 20%. In addition, the Ossified Recruit now casts Cruel Slash less frequently.
When are the changes coming? As Blizzard explains in the official forums, the aforementioned adjustments will go live with the weekly server restart on February 3, 2021.