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Sunday, April 28, 2024

LoL: The Early-Patchnotes 13.21 are here!

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Just before Halloween, Riot surprises us with many changes and an old familiar gamemode.

It’s that time again! After just under a week of Worlds 2023, it’s that time again as Riot once again previews the patch notes.

Brand or Zyra will be driven into the Jungle, while Seraphine and Caitlyn are expecting major changes. In addition, a new skin collection of the “Café Cuties” series will be released during the patch.

As this is still the early patch notes, we reserve the right to make changes on the part of Riots. As soon as the final patch notes are announced, we will update this article!

The Early-Patchnotes 13.21!

Buffs

Bel’Veth

  • E Cooldown reduced from 24-18 to 20-16

Hecarim

  • AD increase from 3.2 to 3.7
  • W duration increased from 4 to 5 seconds

K’Sante

  • Q bonus HP cap reduced from 1800 to 1200
  • W maximum duration increased from 1 to 1.5 seconds
  • R plus bonus damage of passive increased from 35% to 46/60/75%
  • R plus Q/E reset is now without cooldown

LeBlanc

  • W AP ratio increased from 65% to 75%
  • Second E activation AP ratio increased from 70% to 80%

Master Yi

  • E Cooldown reduced from 18 to 14 seconds

Morgana (Jungle)

  • W Damage increased from 12-52 to 12-56
  • W Monster Damage increased from 165% to 170%

Tahm Kench

  • Passive damage increased from 8 to 60 (plus three percent bonus HP) to 6 to 48 (plus 5% bonus HP).
  • W Cooldown Refund increased from 40% to 40-50%

Varus

  • W On-hit damage increased from 7-27 to 7-31
  • E Slow increased from 25-45% to 30-50%

Nerfs

Aurelion Sol

  • Q Damage per second reduced from 15-55 plus 30-80 plus 60% AP to 45-105 plus 55% AP
  • Q Burst Damage reduced from 40-80  plus 20-30 to 60-100

Briar

  • Attack Speed increase reduced from 2.3% to 2%
  • W Missing-HP Damage decreased from 10% plus 4% bonus AD to 10% plus 3.5% bonus AD
  • Passive bleed healing increased from 100% to 125%

Caitlyn

  • Passive crit scaling increased from 81.25% to 85%.
  • R Cooldown scaling decreased from 90/75/60 to 90
  • R Damage reduced from 300-750 plus 200% bonus AD plus 35% at 100% crit chance to 300-700 plus 170% bonus AD plus 50% at 100% crit chance

Dr. Mundo

  • E Bonus AD reduced from 2-4% max HP to 2-3% max HP

Jinx

  • Passive stacks cap at 5 increases
  • Tower and Epic monster takedowns do not give more than one increase

Rammus

  • Q Damage reduced from 100-200 to 80-200
  • W Resistances reduced from 35 plus 40-8% to 30 plus 35-75%

adjustments

Fire (jungle)

  • HP adjusted from 590 plus 102 to 570 plus 105
  • Basic armor value adjusted from 22 plus 4.7 to 27 plus 4.2
  • Level 1 attack speed increased from 0.625 to 0.681
  • Attackspeed increase from 1.36% to 2%
  • Passive damage to monsters increased from 120% to 250%
  • E Damage decreased from 70-170 to 65-165

Seraphine (support)

  • Ground value reduced from 440 plus 40 to 360 plus 50
  • Manaregeneration increased from 8 plus 1 to 11.5 plus 0.4
  • Armor increased from 19 to 26
  • Life increase decreased from 104 to 90
  • Q Cooldown decreased from 10-5 to 9-5 seconds
  • Q Damage increased from 55-115 plus 45-65% AP to 55-155 plus 50% AP
  • W Cooldown decreased from 28-20 seconds to 28-16 seconds
  • W Mana cost increased from 50-90 to 80-100
  • W Shield increased from 50-130 to 50-150
  • W Healing reduced from 5-7% plus 0.4% AP to 3-5%
  • E Mana cost reduced from 60-100 to 60-80
  • E Damage increased from 60-140 to 60-200

Zyra (jungle)

  • Level 1 attack speed increased from 0.625 to 0.681
  • Passive Damage decreased from 20-100 plus 15% AP to 20-88 plus 18% AP
  • Q Damage increased from 60-200 plus 60% to 60-220 plus 65%.
  • E Damage adjusted from 60-240 plus 50% to 60-200 plus 60%

Items

Hullbreaker

  • Bonus Armor and Magic Resistance reduced from 10-75 to 10-60 for Melee and 5-37 to 5-30 for Ranged

Runes

First Strike

  • Bonus True Damage reduced from 8% to 7%

Phase Rush

  • Melee bonus movespeed reduced from 30-60% to 25-50%

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