-0.3 C
Berlin
Monday, January 26, 2026

Diablo 4 abandons a feature that has been part of it since the first part

Follow US

80FansLike
908FollowersFollow
57FollowersFollow

In Diablo 4 you will search in vain for glowing elite enemies. The action RPG is the first to do without this interface feature, which has been present since the first part.

Thousands of monsters fall victim to our blades or magic in Diablo. Even unique enemies can easily get lost in the masses. But until now, Diablo has always had a way to draw our attention to such special enemies.

Already since the first part, Diablo had a form of colour coding that allowed us to distinguish the standard skeleton from the skeleton king. Diablo 4 will be the first part of the series to do without this coding. Game director Joe Shely and general manager Rod Fergusson explained this in the now more third part of their video interview with IGN.

That’s why there are no coloured monsters in Diablo 4

The colouring of monsters could always differ a little bit in Diablo, but was present in the game from the beginning. In the first Diablo, there was a distinction between white monsters and unique ones whose names were coloured gold and which could even already be recognised via a cone of light.

In Diablo 2, blue was added as a new colour. Here, a distinction was made between white normal monsters, blue special monsters or unique golden monsters. In Diablo 3, yellow monsters were then rare and unique ones were coloured purple. In Diablo 4, there will be no more colourings of this kind, but special monsters still have unique affixes such as dreadful.

(The golden colouring of the names remained in Resurrected.)
(The golden colouring of the names remained in Resurrected.)

The developers justify this omission by saying that the monsters should be more grounded. In general, Diablo 4 tries to make the world more gloomy again and the golden, blue or purple names were probably in the way. In detail it says:

One thing you don’t see is the colour coding for champions or elite monsters. They don’t glow yellow or blue, everything is much more grounded in the world. So it feels different in the sense that it’s more grounded.

– Rod Fergusson

At the same time, they continue to look for ways to highlight when and how to highlight monsters.

You mentioned that elite monsters are not colour coded. It was very exciting for us to find areas where we can anchor the monsters more in the world. But at the same time to recognise where clear communication is important. For example, there was a point where the monsters were hiding behind pillars and the like. It would be more realistic not to have that displayed. But it was also very frustrating.

RELATED ARTICLES

Arknights: Endfield launches worldwide – release date confirmed for January 22, 2026, with preload available

The worldwide launch of Arknights: Endfield is just around the corner. Hypergryph's new project will be released simultaneously on...

2XKO: Hidden Easter egg removes Caitlyn’s hat during matches

With the official release of 2XKO on PC and consoles, Riot Games not only introduced new features, but also...

Donkey Kong Country Returns HD receives extensive free update for Switch and Switch 2

Nintendo has unexpectedly released a free update for Donkey Kong Country Returns HD. Version 1.1.0 is now available for...