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Saturday, February 24, 2024

Cyberpunk 2077 gets new patch 2.11, which takes care of tons of problems

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In addition to bug fixes, the update contains particularly good news for car fans: You can now repaint some cars. We have all the patch notes

A new patch for Cyberpunk 2077 is here: It includes vehicle repaints, bug fixes, a tiny bit of new endgame content and more. We’ll summarize the most important changes first, then you’ll find the complete patch notes on page 2.

This is what’s under the hood of Update 2.11

Finisher: If you like to let your fists (or swords) do the talking in Cyberpunk 2077, you can rejoice – a problem has been fixed, melee finishers now work as intended.

New paint job: Rayfield vehicles (such as the Caliburn luxury car) can be recolored using the new “CrystalCoat feature”. It is not clear from the patch notes whether this will also be possible for other cars and / or motorcycles at a later date; we asked the developers

Better driving behavior: Further improvements have been made to braking, landing behavior after big jumps and so on. This should make vehicles even better and easier to control. Drifting should also be smoother on the tires

News from Reed: The character Solomon Reed (played by Idris Elba) moved to Night City with the Phantom Liberty expansion. So far there is only a message from him in the new game ending “The Tower”. After Update 2.11, he will also appear in the other possible endings with a message

The update also fixes numerous graphics and quest bugs. If you previously had problems completing some missions, you should now be able to do so again. The complete patch notes can be found on the next page.

How do you like the changes in Update 2.11 for Cyberpunk 2077? Have you been wanting to repaint vehicles without modding for a while? Are you hoping that this option will also be introduced for the other carts? Let us know in the comments which small features you would like to see in the future.

The patch notes for update 2.11

Melee finishers now work as intended.
Fixed a bug where health items were removed from the quick access slot after using consumables.
On AZERTY keyboards, the key bindings for Z and W can now be swapped as intended.
Storming no longer causes V to duck when using the classic keybinding.
Fixed a bug where the F key (default) still had to be used for interaction even though the key mapping has been changed.
When the right mouse button is set for an action other than aiming, this no longer causes aiming and the other action to be performed simultaneously.
The Axolotl cyberware now also reduces the cooldown when neutralizing an enemy in a non-lethal manner.
The iconic quickhack Infestation now triggers an explosion as intended when combined with the quickhack Overheat.
The schematics for Psalm 11:6 and Buzzsaw have been unlocked for players who completed the required activities but did not receive the schematics.
Fixed a bug where players on Xbox could not upgrade items to Category 5++.
Cyberware for the Skeleton will no longer degrade when level 3 of the “License to Chrome” perk is unlocked.
The Malorian Arms 3516 now has its unique recoil animation when aiming.
Skill shards will no longer spawn for skills that have already reached max level.
The save cost for the Cyberpsychosis quickhack is now reduced as intended when using Cyber War Disruption or an EMP effect.
Killing NPCs who are drunk or experiencing a braindance will now activate the police system as intended.
Fixed a bug where Cyberware Memory Restore would restore less memory than the description stated.
Fixed a bug where fists had no chance to bleed after reaching level 20 of the solo skill.
Corrected the description of the Biomonitor cyberware to correctly state that it heals V when health drops below 50% rather than 35%.
Sandevistan can now be used during ongoing holo-calls when V is in combat.
Fixed a bug where V could be killed by a quickhack while Berserk was active, even though Berserk prevents health from dropping below 25%.
Cyberware capacity cannot exceed 450 in the future. Cyberware that exceeds this cap will be removed.
Fixed a bug where loot could float in the air or respawn in the same place after being picked up

Quests & Open World
Adjusted chases so they don’t happen too often and don’t overlap.
Fixed a bug where vehicles purchased on the AUTOFIXER netpage were not added to the list of owned vehicles even though the money was spent.
It is now possible to obtain the iconic weapon BFC 9000 even if players missed the crashed AV in Rancho Coronado.
Fixed a bug where the animation of V looking at the NCART City Pass would trigger in the elevator, causing V to fall through the elevator.
Fixed a bug where the message from NCART Customer Service unlocking the Metro would not arrive even though the requirements were met.
Fixed several bugs where orders could get stuck in the journal as incomplete with no destination.
A Day In The Life – Fixed a bug where Darrell Zhou would die immediately after V approached the quest icon and spoke to him. Note: This bug fix is not retroactive. This means you will need to load a savegame before talking to Darrell in order to complete the quest.
Belly of the Beast – Fixed a bug where you could not get out of the Basilisk while in the tunnel.
Cyberpsycho Attack: Falling on Deaf Ears – Fixed a bug where it was not possible to find the required information for the quest because the shard was not present.
Don’t Lose Your Mind – Fixed a bug where you could not get past the objective “Approach the cart.” after the Delamains were merged because the vehicle did not spawn.
Down on the Street – Fixed a bug where Takemura was not there when you arrived at Wakako’s Pachinko store.
Mission: Bring me the head of Gustavo Orta – Fixed a bug where Gustavo would immediately become hostile when you entered his office.
Assignment: Bring Me the Head of Gustavo Orta – Fixed a bug where the guards would immediately attack V if the player selected the peaceful streetkid dialog option.
I Really Want to Stay at Your House – Fixed a bug where you could not sleep in bed in V’s apartment while the quest was active.
Psycho Killer, qu’est-ce que c’est ? – The reward for neutralizing all cyberpsychos has been improved. Players who have already received their reward can pick up the new reward from Regina and take it from the weapon box.
Crime report: Into the Light of Day – Fixed a bug where the track that needed to be scanned for quest progression was not present.
Spellbound – Fixed a bug where the reduced price for the Grimoire could be higher than the regular price

For Phantom Liberty
Black Steel in the Hour of Chaos – Fixed a bug where there was no objective in the journal because the objective to meet Reed in the abandoned hotel was not displayed.
Black Steel in the Hour of Chaos – Fixed a bug where there were no dialog options to continue the quest when talking to Yoko.
Firestarter – Fixed a bug where weapons were being marked as quest items after being removed from the locker.
Hi Ho Silver Lining – Fixed a bug where V couldn’t talk to Mr. Hands in Heavy Hearts because he wouldn’t spawn or you couldn’t interact with him (for players who encountered this bug in version 2.1).
Just Another Story – Fixed a bug where vehicle orders would not spawn in some cases.
Things Done Changed – Fixed a bug where some players could experience a black screen after calling the nurse after patch 2.1.
There is now a message from Reed in the credits at the end of the game for endings other than The Tower.
Attachments can no longer be attached to the iconic Catahoula pistol.
Adjusted the description of the BioDyne Berserk cyberware to clarify that the attribute bonus is only applied when Berserk is active.
Fixed a bug where the Perception Log perk could be activated while on cooldown.
Fixed a bug where the cyberware Synapse Accelerator could be activated while on cooldown.
You now need an installed Cyberdeck to use the Cyberware Cogito Lattice.
Fixed a bug where the buff after blowing up an enemy with the grenade detonation quickhack did not match the description

User interface
Under Settings → Gameplay, a category “Radio port” has been added to customize the radio port. Activate “Synchronize with vehicle radio” to keep the music playing when V leaves a vehicle. With “Change stations at the touch of a button” you can easily switch between radio stations by simply pressing the radio port button without opening the radio menu. Activate “Save current station” so that the Radioport immediately plays this station again when loading a preset.
The data window that opens when scanning no longer shows the “Hacking” tab instead of “Data” by default. Instead, the tab that was last open is displayed.
Fixed a bug where players could not swap cyberware at the Ripperdoc and could not see the cyberware capacity indicator.
If Sandevistan cannot be activated during an ongoing holo call, a pop-up message will now appear.
Iconic quickhacks no longer show the duration in the description, just like the non-iconic variants.
Some details of the appearance of netpages have been improved

Arm cyberware and weapons are no longer visible when V looks in the mirror.
The neon rims of the Yaiba Kusanagi CT-3X now glow as intended.
Fixed the shadows on V’s torso when wearing tank tops.
Fixed a bug where dark shadows would appear on V’s hands when he/she used certain weapons with ray tracing enabled
Various bug fixes and lighting improvements.
The Tarot cards The Devil and The Judgment now display correctly on the reward screen at the end of the game

Tire tracks now appear where the tires have touched the ground.
The suspension movements of some vehicles in traffic have been adjusted to make them look better.
The suspension of motorcycles has been improved to minimize clipping with roads and curbs. The brakes have also been improved. Some vehicles, including cars and trucks, now land better after big jumps.
Brake torque distribution has been added to the driving mode simulation. This change reduces understeer in vehicles that were previously affected too much if you braked too suddenly in a corner (especially front-wheel drive vehicles with a rear or mid-engine).
“Various small changes to improve drifting for most vehicles:
– Four-wheel drive vehicles now distribute power more evenly through the front differential when coming out of drifts in “burn out” mode (more information on this can be found in the driver’s manual in the database).
– The dynamic stability management has been adjusted to run more smoothly after drifts in “Burn Out” mode.
– The implementation of Burn Out mode has been improved for most mid-engined cars to be easier and more usable, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide.”
Improved or modified tuning for various vehicles. These include: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and “Vindicator”, Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon” and more.

A new setting for hybrid processor usage has been introduced, which can be found under Gameplay → Performance. It can be set to “Automatic” (the operating system automatically decides how the threads are divided between the cores) and “Prioritize P cores” (performance cores are prioritized). “Automatic” is set by default.
Performance has been improved, especially for “AMD RX Vega” graphics cards

The new CrystalCoat feature allows players to change the color of vehicles. As this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles in your possession.
The inner zero zone of controllers has been set to new default values for players who had not adjusted them, as the old default values could cause the stick to drift.
Fixed a bug where the apartment door in Mega Building H10 would sometimes not close automatically

The address list for modders has been updated


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