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Tuesday, March 17, 2026

This LMG is even better than the RPK – The best setup for the LAHS MG

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With this LMG setup you can even outperform the RPK in terms of TTK. We show you the best setup for the LAHS.

As with every new season, we can expect a variety of nerfs and buffs to different weapons in Warzone 2. While not much is known about most of the changes yet, it is absolutely certain that the popular RPK will be toned down. As a more than equal alternative, we have taken a look at the LAHS for you and have been pleasantly surprised.

Deadly at any distance

Even before the official release of Warzone 2, Warzone guru JGOD predicted that the LMG LAHS would have a permanent place in the meta of the Battle Royale shooter.

Even though this did not quite come true and the LAHS currently only has a pick rate of around 1.6 %, the weapon is one of the absolute monsters in terms of TTK.

The LAHS MG is one of the light machine guns in Modern Warfare 2 and is unlocked when you reach profile level 25. The LMG is deadly at any distance and needs a maximum of 2 – 3 shots to take out your enemies. Its low recoil and high accuracy make it your best friend in almost any situation.

Content creator and Warzone pro Rallied has also taken a look at the LAHS in one of his YouTube videos and put together a setup that is well worth watching. In his TTK comparison, the LAHS beats the RPK at a distance of 15 metres by an impressive 168 milliseconds.

Rallied compensates for the previous disadvantage of a slow ADS speed by using the right attachments and even brings it up to the same level as the RPK.

This is how you should play the LAHS

  • Mouth: Nilsound 90
  • Underflow: Side handle
  • Sight: Aiming aid-V4
  • Ammunition: .338 magazine high velocity
  • Handle: Stip-40 handle

Tuning

  • Muzzle: recoil damping +1.22, bullet velocity +0.45
  • Underrun: ZV velocity -0.80, target stability at standstill +0.40
  • Sight: ZV speed -3.00, close +0.75
  • Ammunition: Effective Range +0.38, Recoil Stability -1.74
  • Grip: Recoil stability +0.68, Target stability at standstill +0.33

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