New information came to light at a BF6 multiplayer event in Hong Kong. Here’s a summary.
Shortly before the first players can dive into the Battlefield 6 beta, the developers have revealed new gameplay details about the shooter.
For the first time, the developers are also talking more extensively about their content plans after release. We summarize the news.
Where does the information come from? During a BF6 presentation in Hong Kong, the Taiwanese website GNN conducted an interview with DICE developers. We refer to translations from the English-language press.
Return of legendary maps planned
Lead developer Anna Narrevik from Battlefield Studios has announced that “classic maps” will be brought back based on “fan feedback and requests.” The development team wants to select maps that “bring back the spirit of the good old Battlefield days,” according to the statement.
Operation Firestorm from BF4 will be available at launch, and Narrevik’s statement is likely to give many BF veterans hope that Operation Metro, Strike at Karkand, Arica Harbor, and Wake Island could make a comeback.
Bots confirmed for multiplayer
AI soldiers will automatically fill servers in Battlefield 6 if necessary, when there are not enough players – for example, in remote regions or at times when few users are online. The statement does not indicate whether this feature can be disabled.
However, the developers emphasize that players will always be given priority. Matches filled with 100 percent real people will always take priority in matchmaking before bots are used.
Major updates coming quarterly
What happens after the release? DICE has confirmed for the first time that it plans to release regular quarterly updates. This would mean major patches and new content every three months – so the first update could be released in mid-December.
In an interview with GameStar, DICE producer Philipp Girette revealed: “BF6 is a live service game. And the live service will also start quite soon after launch. It will offer what fans expect: maps, modes, weapons, events, and so on.”
Destruction with (deliberate) limits
A major selling point of Battlefield 6 is the return of large-scale level destruction. Battlefield maps haven’t been demolished in such detail since the days of Bad Company 2. However, the system is limited and not every building and wall can be destroyed.
According to DICE, this is a conscious design decision. The developers explain: “Our goal is not to completely level entire areas so that nothing is left standing. Instead, the destruction should make the environment more stimulating – especially through exciting changes in the scenery.”