“More than just a break” – Why camping in Ezo changes everything
With the release date of October 2 fast approaching, Sony is revealing more and more facets of the upcoming adventure “Ghost of Yotei.” The camping mechanics are a particular focus. Player Atsu can set up camp at any time – a process that deliberately requires more than just a simple button press. Instead, flint must be struck, flames carefully fanned, and food prepared.
But the campfire is much more than just a source of warmth in the frosty north of Japan. Here, Atsu roasts fish or mushrooms, which give her various temporary bonuses. Each meal has its own effects, so players can make tactical decisions about how to prepare for the next stage.
In this way, “Ghost of Yotei” builds on the detailed atmosphere of “Ghost of Tsushima,” but expands it to a new, almost intimate level: conscious pause.
“Strangers by the Fire” – When guests are welcome… or not
But those who light a fire rarely remain alone. Campsites attract all kinds of visitors. Merchants and blacksmiths offer help and items, while allies leave valuable clues. At the same time, bandits or enemy samurai may invade your camp uninvited and cause trouble. Every rest stop therefore carries the risk of an unexpected encounter – sometimes peaceful, sometimes deadly.
In addition, arrows and other ranged ammunition can be crafted at the camp. If you want, you can even pick up a flute and play music, which not only creates a pleasant atmosphere but also enhances the feeling of truly being part of this world.
The camping system in Ghost of Yotei shows that even the smallest break in the game can tell a story. Between cooking, crafting, and encounters, a simple rest stop becomes a dynamic experience – and yet another reason why Atsu’s journey through Ezo is already eagerly anticipated.