With the massive 1.1.3.0 update, Battlefield 6 is not only getting a new map, but also some huge changes. And those changes are causing a lot of discussion right now.
It was supposed to be the last major update before the Christmas break – and more than that: an emphatic statement that Battlefield 6 is on the right track. The patch notes for the recently released update 1.1.3.0 are longer than an online banking contract from Sparkasse, with pages of adjustments, fixes, and repairs intended to iron out all the community’s niggles.
But as the Spanish say: Should, should, bicycle chain. The new patch does indeed address many issues, but it also introduces new ones and makes some questionable decisions. Fans are divided in their reactions. Some are disappointed, others optimistic, and still others somewhere in between. We’ll break down the four most controversial changes for you.
1. Changes to the maps
First, the good news: the new winter version of the Brooklyn map has been pretty well received. The map itself exudes a beautiful winter atmosphere, and the accompanying mode plays quite briskly. When playing on the snow version, you only heal automatically when standing close to a burning trash can. This adds an interesting new twist to the flow of Conquest and Domination. It’s not a earth-shattering change, but it’s a literally cool addition.
The situation is quite different for the game’s biggest map construction site: Breakthrough. The entire Breakthrough mode has suffered from balance issues since its release because the boundaries of the map are so narrow that the games play out in a very linear and one-sided manner.
With the new patch, the attackers in Breakthrough are significantly strengthened, getting additional armored personnel carriers and so on. According to many fans, this swings the pendulum to the other extreme. The attackers win far too often. This Reddit thread sums up the criticism ironically – they might as well take away the defenders’ weapons too:
Breakthrough – Defenders shouldn’t be allowed guns
by
u/Merlins_beard420 in
Battlefield6
2. Bugs, performance, and crashes
Many players are complaining about the technical state of the game after the patch. There are tons of reports of micro-stuttering, crashes, broken menus, and other bugs. And we can confirm all of that: in three rounds of Battlefield 6, we had two crashes and one game error that prevented us from respawning. So we effectively had to leave the game three times. In three games. gt;
This has to be one of the worst updates in gaming history.
by
u/tonismann in
Battlefield6
Dice has already communicated that it is working urgently on fixes, but the community is naturally frustrated when Battlefield 6 ran smoothly for weeks and suddenly crashes constantly. Even the tier skips in the new Battle Pass event had to be temporarily disabled because they weren’t working.
We are investigating the issues players are experiencing with menu tiles not working reliably. Some players report that restarting the game can temporarily solve this issue. We will update you on progress as soon as we have additional info.
— Battlefield Comms (@BattlefieldComm) December 9, 2025
3. The controversial movement
One of the biggest bones of contention right now is the movement in Battlefield 6. Until now, the game allowed a few maneuvers that people are more familiar with from Call of Duty and other fast-paced shooters. Bunny hopping, animation canceling, slide jumps, and the like. The current patch has removed most of these. Anyone who slid across the ground suddenly lost a lot of momentum very quickly.
Part of the community complained loudly about this, while another part cheered the decision: Battlefield should not feel like The Finals or Call of Duty, but deliberately a bit more cumbersome, in keeping with the scenario. So writes user NeonAndersn on Reddit:
Well, this nonsense with the movements in Apex Legends and CoD has no place in Battlefield. It’s good that they finally fixed it.
This isn’t a nerf, just a correction to make the movement feel the way it was originally designed. If any of these birds on the internet had ever played another Battlefield game, they would know that this is the intended design.
I also play CoD and used to play Apex quite intensively. The movement mechanics in those games are fun, but they belong in those games. Titanfall has always been a game with movement stuff, so it makes sense that Apex is too. CoD has been that way since around CoD 4, but then MW2, especially with its fast-paced, unrealistic arcade style of shooting and movement.
Battlefield never was and never followed this trend, and it should never follow this trend.
Well, Dice largely reversed the changes less than 24 hours later. And here, too, a large part of the community is up in arms, while another part welcomes the reversal.
They waited what….Barely 24 hours to revert this, too.
by
u/apexnine in
Battlefield
4. Shooting and hit behavior
Since its release, there has been a lot of controversy surrounding Battlefield 6’s so-called hitreg. Many fans complain that hits are not being registered as such. And, of course, there is always room for improvement when it comes to weapon balancing. The latest patch was supposed to fix the hit registration, but at the same time it messes with some guns and increases the random recoil a little. The result: many people are unhappy because they still encounter incomprehensible hit behavior. Like in this clip here:
What is hit reg?
by
u/Mach_v_manchild in
Battlefield6
So Battlefield 6 continues to have its ups and downs. However, many of the small changes in the mega update have been very well received. For example, most challenges now relate to regular multiplayer and no longer force you into Battle Royale. The sound detection of enemy soldiers also works much better in-game now. But Battlefield 6 still has a long way to go before it becomes a functioning service game, no matter how good the foundation may have been at launch.

