The big 1.2.2 update was released on June 23 and finally brought really large maps to the game without mods.
Civilization 7did not live up to the community’s high expectations upon release. It’s not without reason that the newly released strategy game is being played by significantly fewer people on Steam than its predecessor, which is almost nine years old.
But Firaxis is determined to get the job done and has released several major updates in the weeks following the release.With patch 1.2.2released on June 24, another major update was released that brings a few convincing arguments to possibly win back its fans:huge maps and the Steam Workshop.
Here we summarize the highlights of the update
Finally, large maps
There are certainly many reasons why Civ 7 failed to appeal to the core community in particular, and much of this has to do with the basic design – but one annoyance was the very limited game maps. Until now, you could only play Civ 7 on medium-sized world maps.
Mods have helped a little here, but they weren’t a perfect solution, as many other game systems weren’t designed for such large maps.Now, with the new patch, large and huge maps are also available
To ensure that the game still has enough to offer on these large maps with up to ten factions, some mechanics have been reworked:
- There are two new pantheons in Antiquity, which can also be taken over by more than one player. In addition, there are now beliefs that also bring advantages when you convert your own cities.
- Your communities now benefit even more from the different focus directions. City centers allow you to build buildings that are not available in other communities, and the new resort city focus generates gold and satisfaction in certain districts.
- There are now many more different city-state bonuses in every age.
Steam Workshop
If you missed any features in Civ 7, you could already add many of them with mods. For example, there was already a mod for larger land masses. Now it’s even easier to install mods.
You can easily access tons of modifications via the Steam Workshop. Just visit the Workshop page on Steam, subscribe to the mod you want, and you’ll find it in the game.
A complete overview of all patch notes can be found on the next page.
Gameplay
- New advanced game options
- ★ – Community-influenced item] An option has been added that allows you to select which legacy paths are enabled per era.
- Developer’s note:We wanted to give players the option to customize their game by allowing them to disable Legacy Paths of their choice and disable victory by score. Note that you can still win the game even if you disable all legacy paths and disable victory by score by eliminating all other leaders. We think this change should allow for a cool sandbox experience across the ages! (Please note that these options are currently only available in single-player mode, but we plan to add them to multiplayer mode in the future.)
- The “Nuclear Fission” technology has been added to the Modern Era, allowing players to continue using nuclear weapons without completing the Military Legacy Path.
- ★] An option to disable victory points has been added.
- ★] A new “Custom” AI difficulty setting has been added, allowing the player to select specific difficulty options for each value.
- Developer’s note: With this update, you can set each AI bonus individually to any level. Don’t like the economic bonuses of the AI in God Mode, but like the challenge in combat? Now you can set up a game just for that!
- ★] An option has been added that allows you to select which crises you want to enable or disable in your game.
- Developer’s note:We’ve always offered the option to turn crises on or off completely, but we wanted to give you the additional option to choose which crises you want to see. If you have more than one crisis enabled for an era, the game will randomly select one from the pool of enabled crises.
- ★] An option to bypass civilization unlocks has been added, allowing players to select any civilization for the next era when changing eras, regardless of unlock requirements.
- ★] An option has been added to control the initial hostility of independent powers. Settling within 5 tiles of an independent power will still cause it to become hostile.
- Developer’s note:Starting near several hostile independent powers can lead to a difficult early game, but sometimes you just need some space to build your capital.
- Land-based treasure convoys
- ★] Treasure fleets are getting legs! They are now called treasure convoys and can be used not only at sea but also on land. Every settlement in distant lands with improved treasure resources now generates treasure convoys and no longer requires access to the coast, a fishing port, or shipbuilding technology.
- Developer’s note:The “Treasure Fleet” legacy path, especially collecting resources that are not immediately available to your empire, is a fun mini-game for players who enjoy playing on the map. We have further improved the placement of resources, but the steps required to progress this legacy path were still quite restrictive and often forced linear play patterns instead of requiring interesting settlement decisions. We’ve made some adjustments that should make it much easier to pursue this legacy path while still requiring you to explore and colonize distant lands. We’ll continue to monitor this legacy path, as well as the others, to find opportunities for strategic diversity.
- Shipbuilding is no longer required to create treasure convoys.
- Developer Note: With this change, your treasure convoys will begin their journey home while the ocean is still dangerous, and your units may still take damage from stormy seas.
- Fishing ports are no longer required to form treasure convoys.
- The tutorial and advisor quests have been updated to remove instances where fishing ports were required to spawn treasure convoys.