With Season 12, Diablo 4 is expanding its gameplay with a familiar system from its direct predecessor. Blizzard is once again integrating killstreaks and linking them to experience points, seasonal progress, and new equipment items.
The focus is on fast combat sequences and rewarding consecutive kills. The mechanic was first introduced in Diablo 3 and now returns in an adapted form.
Killstreaks are an important core element of the new season
The killstreak system is based on defeating as many opponents as possible within a short period of time. The longer the streak lasts, the higher the reward. In Diablo 4, there are five defined levels that can be achieved in succession.
These are Killstreak, Carnage, Devastation, Bloodbath, and Massacre. Each level represents a certain number of consecutive kills. The decisive factor is not the total number, but the highest level achieved during a streak.
Experience points and seasonal reputation as rewards
With each higher killstreak level, the experience points awarded increase. In addition, the series contribute to the progress of seasonal reputation. Both types of rewards are directly linked to active gameplay and end as soon as the kill streak is broken.
Unlike in Diablo 3, certain actions no longer count. Destroying environmental objects or killing enemies through environmental effects does not count toward the killstreak score.
Adjustments compared to the previous system
Blizzard is focusing on a simplified implementation for the return of this mechanic. Killstreaks concentrate exclusively on direct enemy eliminations. Additional bonus triggers from the previous version have been deliberately omitted.
This keeps the system more clearly structured and more focused on the flow of combat. The scoring is purely performance-based and without alternative scoring methods.
New Bloodied items expand the loot system
Parallel to the introduction of killstreaks, Blizzard is adding a new item category to the game. So-called bloodied weapons and armor interact directly with the killstreak system.
These items offer effects that are triggered or enhanced during active killstreaks. Among other things, bonuses that scale with increasing levels or activate certain effects only after a defined series have been mentioned.
Interconnection of equipment and game speed
The new items create a direct link between equipment and play style. Players who favor aggressive and fast-paced combat can specifically benefit from the effects of Bloodied items.
Details on the exact availability or specific values of the items have not been disclosed. However, it is clear that the system is intended to be an integral part of Season 12.
FAQ
Killstreaks reward the quick defeat of multiple enemies in a short period of time with bonuses.
There are five set levels, ranging from Killstreak to Massacre.
Players receive additional experience points and seasonal reputation bonuses.
No, only direct enemy eliminations are counted.
The streak ends when no further opponents are defeated within a certain time frame.

