According to the lead designer of “Star Wars Zero Company”, James Brawley, the real-time-with-pause mechanic is by no means extinct. In an interview withPC GamerBrawley expressed optimism about the future of the genre, which often competes with turn-based tactical games. “It will have its day. Someone will create something wonderful in this area and it will take the world by storm again,” Brawley said.
Innovation boost for turn-based strategy
Brawley explained that the recent revival of turn-based games has been aided by innovations in presentation and gameplay speed. “Immersion and camera work have made these games more accessible and easier to play,” he explained. This has helped turn-based games become popular again after being considered too slow and cumbersome in the early 2000s.
Hope for a renaissance
Despite the current preference for turn-based games, Brawley believes that real-time-with-pause games will not be forgotten. “I wouldn’t say that real-time or real-time-with-pause tactical games are dead,” he emphasized. It’s only a matter of time before someone with innovative ideas puts the genre back in the spotlight. Brawley is looking forward to that moment, as he is a fan of those games himself.
Frequently asked questions
What is the real-time-with-pause mechanic?
The real-time-with-pause mechanic allows players to follow the action in real time, but pause the game at any time to make strategic decisions.
Why are turn-based games popular again right now?
Thanks to advances in immersion and camera technology, turn-based games have become more accessible and dynamic, contributing to their current popularity.
Who is James Brawley?
James Brawley is the lead designer of Star Wars Zero Company and a proponent of real-time-with-pause mechanics in games.

