Diablo 4 isn’t done yet: Season 11 is proving surprisingly popular, even if the endgame isn’t convincing everyone.
After the Vessel of Hatred expansion and in light of competition from Path of Exile 2, Blizzard was under pressure with Diablo 4. But the eleventh Season of Divine Intervention is creating a very positive mood among players following the announcement of the new Lord of Hatred add-on and the return of the Paladin.
Instead of a lukewarm rehash of familiar mechanics to bridge the gap until the release of Lord of Hatred on April 28, 2026, Season 11 of Diablo 4 exceeds the expectations of many. The mood has shifted from skepticism to enthusiasm, fueled by meaningful system updates and a huge dose of nostalgia.
Season 11 itemization was… a lot more fun than I expected
by
u/XayahCat in
Diablo 4
Risky Item Improvement
On the system side, the most notable improvement is the overhaul of masterworking. The new option to reroll the last upgrade rank without resetting the entire progress is seen as a huge sign of respect for the players’ time.
More controversial, however, is the new sanctification system. It allows for extremely powerful final bonuses, but carries the risk of completely ruining the item – known as “bricking.” What provides hardcore optimizers with the necessary thrill of an “item sink” causes frustration for others when the painstakingly farmed item suddenly becomes useless.
The Paladin is undoubtedly the star of the new Diablo 4 season. The class, which is included as a pre-order bonus, has been met with almost universal enthusiasm, even though there are still some hopelessly unbalanced builds in circulation at the moment.
Diablo veterans are celebrating the return of the classic “Hammerdin,” while new shield mechanics finally fill the gap left by the defensive melee fighter. Although there is criticism of the class being tied to the purchase of Lord of Hatred, the immense fun factor and the fact that extensive changes keep old classes competitive push the Pay2Win accusations into the background.
Light and shadow in the endgame
While the integration of the Lower Evils such as Azmodan and Duriel into the open world creates a dense atmosphere, the new endgame feature “The Tower” is disappointing. Many players feel that the mode is a redundant copy of the Pit, which also offers poorer rewards and depends too heavily on random pylon effects.
Blizzard has done a much better job of balancing the existing characters: Instead of nerfing the dominant Spiritborn, other classes such as the Barbarian and the Hunter have been raised to its performance level. This decision against nerfs and in favor of “power creep” has been very well received.
If you’re already playing Season 11 of Diablo 4, feel free to share your opinion in the comments. Are you enjoying the new season, or are you already tired of Blizzard’s action RPG just a few days after its launch?

