Update 1.4 is being released at the same time as Legacy of the Forge. The patch notes contain many changes that fans have been waiting for. Only the issue with the bathhouses is causing a few question marks.
The next major update for Kingdom Come: Deliverance 2 has been released: Patch 1.4 requires a few GB of download (around 60 GB for our Steam version). But it also includes a lot of new content (which you get even without the DLC) as well as many bug fixes and minor improvements. p>
For example, Heinrich has relearned how to take really good photos and boil eggs. And he can simply put his painstakingly assembled outfits back on when a cutscene has undressed him.
In return, he has apparently gotten into the habit of leaving bathhouses wearing nothing but his underwear – well, the universe gives and the universe takes away. This is likely a minor bug that is currently scratching heads right now.
New dlc has made it so when my Henry goes to the bathhouse he doesn’t put his clothes back on afterwards 🤔 not… not sure about this one lads
— 🖤💖🍑Bohemian Rack City🍆💖🖤 (@BaronOfTheRhine) September 9, 2025
What’s in Patch 1.4 for KCD2
Photo Mode: There have been many improvements here, such as lighting settings, lens effects, controls for time of day/sun position, depth of field, and so on. Previously, it was just a screenshot tool, but now you can really let loose.
Adaptive HUD: Another change that many fans have been hoping for for a long time. If you activate this setting, the bottom bar showing health and stamina disappears – at least until you jump or take damage. When Heinrich stands still, the compass is also hidden. If you want, you can now also remove the focus point in the middle of the screen. Here you can see the new options!
More halberds! This weapon type was previously considered rather underwhelming. Now halberds are significantly more robust, which should give them a noticeable boost. Pole weapon combos now only consist of three maneuvers, making them easier to execute.
Less murder: Soldiers are no longer counted as civilians in your statistics (which could happen in certain missions before). And if you kill an escaped prisoner, you will no longer be wanted as a murderer. In Bohemia in 1403, medieval laws apply. In addition, there are many adjustments to the balancing and daily routines: The upgraded Pebbles is now unfortunately a little weaker, but the duel with Jan Zizka should be tougher. There is a new fast travel point at the soldier camp, and there are fewer drunks running around in Kuttenberg (if you ignore Fabiano’s Heinrich, who counts for several). You can read everything else in the full patch notes on the next page.
All patch notes for KCD2 Patch 1.4
Table of Contents
Animals
– Animals no longer occasionally flee when the game is loading.
Balancing
– The “Polearm” perk for infantrymen has been changed: it now increases polearm skill by +5 when wielding a polearm in combat and reduces the opponent’s defense, making them less likely to perform perfect blocks, ripostes, or master hits.
– Halberds are now almost twice as durable.
– Henry has been taught how to cook eggs again.
– The time it takes for alcoholic beverages to spoil has been increased.
– The quality of the Trollbane Hammer has been improved.
– Leeks and parsnips now have stats and an icon.
– The selection of plate gauntlets in Kuttenberg shops has been slightly expanded, and some have also been added to the open world.
– The stats of the Brunswick set and other Twitch/PROS items have been slightly nerfed.
– The icons for some foods have been standardized.
Blacksmithing
– Alignment at blacksmith anvils has been improved.
Codex
– Fixed missing codex page on smelting furnaces.
Combat
– All polearm combos now require only three moves.
– Fixed enemies sheathing weapons.
– Fixed running animation when performing an attack with a polearm.
Crime
– Added sounds for indulgence payments.
– Fixed dialogue during arrests.
– Each spoonful of food stolen from a pot is now included in the final total.
– Items stolen using the Thieves’ Eye skill are not confiscated outside their place of origin.
– Looting or killing bandits is no longer listed as a crime.
– Pursuing guards now investigate in a better direction.
– The player is no longer accused of committing the same theft twice after passing a skill check and keeping the item.
Everyday Life
– The scribe’s table in Troskowitz has been adjusted.
– NPC navigation around chicken coops has been improved.
– The settlement in Bylany has been improved.
– The settlement in Rabstein has been improved.
– There are now fewer drunk NPCs wandering around in Kuttenberg.
– The player can now open the door of the rented room in the “Kaiser Karl” tavern in Kuttenberg.
Dialogues
– Fixed a bug that caused NPCs passing by to collide with the player during a dialogue.
Dice
– Fixed a bug that allowed you to surrender in a dice game while your opponent was scoring.
– Fixed the probability of the values rolled with the dice of Saint Antiochus.
Environment
– Fixed a bug where players could get stuck in several locations in Grunta, Trosky, Suchdol, Maleshov, and other places.
– Fixed an issue with terrain alignment at the blacksmith’s anvil in Devil’s Den.
– Fixed a water barrier in Kerchak Pond.
– Horses can no longer enter Bozena’s alchemy hut.
Fast Travel
– Added a new fast travel point near Sigismund’s camp.
Horse Riding
– Fixed an issue where horse capsules would break after multiple collisions.
– Fixed a conflict between autopilot and focus camera that caused jerky camera movements.
– Fixed an issue where horses would slide when colliding with certain obstacles.
Horse Trading
– Extended the amount of time a stolen horse remains in a horse trader’s sales area.
Mutt
– Timers related to marking targets for your dog have been corrected.
PROS
– The item stats for the Purpoint warhorse and the Pickpocket’s Gambeson are no longer swapped.
– The model of Patron’s coat has been reworked and updated.
Photo Mode
– A menu with advanced configuration options (effects, camera settings, day/time settings, precision control, etc.) has been added.
– The action buttons for photo mode can now be overridden in the keyboard layout settings. – Photo mode is no longer blurry when drunk. – The visual effects of the Dollmaker poison no longer persist in photo mode.
Random Events
– Adjusted the spawn point of a caravan near Troskowitz.
– Bandits now attack the player when standing near them.
– Fixed a bug where horses did not react to damage when their rider was dead.
– Henry can now surrender in the “Pillory” random event when standing near the pillory NPC.
– Henry is no longer charged with murder when killing an escaped prisoner who was killed by guards in the pillory event.
– Prisoners in the pillory now react when hit by a pebble.
Rented Rooms
– Fixed an issue where rented rooms were inaccessible after a level change, even though they had been paid for. – Trespassing is not triggered if the player stays longer than they have paid for.
Reputation
– Fixed a bug where the Indulgence Box lowered the player’s reputation.
Shield Painting
– Fixed a bug where an icon was not unlocked when receiving the “An Old Friend” achievement.
Shop
– Fixed a bug that prevented the first selected item from being added to the cart immediately after opening a shop.
Abilities & Perks
– Adjusted the buff icon for the “Belligerent Brawler” perk.
– Improved the UI notification when receiving hidden perks.
– The improved values of “Pebbles” and ‘Herring’ from the “Good old Pebbles” and “Red Herring” perks have been slightly reduced.
Takedowns
– NPCs no longer draw weapons when the player is already performing a knockout or stealth kill animation.
Tutorials
– Enemies now start practice fights on defense.
User Interface
– Implemented UI adaptability (UI elements are now only displayed when relevant); can be toggled in the options.
– Controller haptics no longer respond to NPCs using mortars and pestles.
– Crafting level information when carrying items that grant a crafting bonus has been corrected.
– UI navigation on ultra-wide screens has been improved.
– Controller feedback has been improved when Henry’s stamina is low.
– It is now possible to select multiple items to dry in the smokehouse.
– New font for Traditional Chinese implemented.
– Added a pop-up window that appears when the player’s saved game storage space is full and using Saviour Schnapps would overwrite the oldest save.
– The action buttons in the quick access menu can now be overwritten in the key settings. – The “New Game” button has been removed from the menu after death to prevent accidental overwriting of the game line. – Scrolling in the diary no longer moves the map when using a controller. – After closing the help screen with the mouse, the player can now select any dialogue line.
– Tutorial buttons are now displayed when starting a new game with the mouse and opening the inventory with a controller.
Graphics
– HDR display implemented.
– Intel XeSS Super Resolution 2.0 implemented.
– Corrected the physics of NPC clothing while riding.
– Minor improvements to the details and visual quality of certain clothing items.
Miscellaneous
– Fixed the interactive rabbit skin item.
– Improved animations for drunk guards.
– Improved NPC movement in difficult terrain.
– Players can now re-equip their gear when first opening their inventory after an involuntary change (e.g., due to quests, baths, etc.).
– An outdated item in Nebakov Mill has been removed.
Quests
Ars Dimicatoria
– The placement of quest NPCs during the tournament has been adjusted when they are not fighting.
– The barrier during the tournament has been adjusted.
– Fixed an issue where Menhard and Arne drank from duplicate mugs during a dialogue in the tavern.
– Fixed an issue where Arne could not be taken as reinforcement after successfully completing the “Ransom” quest.
– Fixed an issue where an NPC in the open world could sit on Menhard’s chair, preventing a quest dialogue from starting.
– Fixed an issue where the player was not healed upon entering the tournament, even though Menhard had said he would be.
– Fixed an issue where the quest would get stuck if Arne was prevented from participating in his duel during the tournament.
– Fixed delayed behavior from Menhard and Arne going to the tavern after starting the quest.
Back in the Saddle
– Henry now sits next to Klara throughout the entire dialogue.
Bad Blood
– NPCs’ reactions to crimes have been improved after the player has helped them.
Bellatores
– Fixed a bug that caused the Kumans to attack Posy too early, before the dialogue about the attack plan was finished.
Bird of Prey
– Added rewards for the player after talking to Hans Capon.
Brunswick
– Brunswick’s hood is no longer displayed when reading.
– Fixed several issues with the environment.
– Fixed collision between “Pray” and “Open” on the third treasure.
Canker
– Friendly NPCs now help in the fight against the monk group and no longer report the player to the guards.
Civitas Pragensis
– Fixed a rare case where NPCs and horses were teleported incorrectly.
– An infinite fader no longer occurs at the end of the main quest “Italian Job.”
– Dialog animations with Erik have been improved.
Combat Training
– The player can now leave the enclosure area after dressing in Tomcat’s clothes before starting training.
– Tomcat no longer penalizes Henry with a fine if he attacks him after completing the Master Strike tutorial.
Combat
– The transition between animations when holding a pole weapon and throwing stones has been corrected.
Maid in Distress
– Fixed an issue where all loot items in the mill were freely available while the residents were temporarily missing.
– Fixed an issue where the mill residents did not reappear after refusing to help the women in the shed.
Dance with the Devil
– Added collision to the roof of the Maleshov stables.
– Improved balance in the Maleshov tower through enemy stats and armor.
– Fixed an issue with the “Hardbought Mercy” achievement.
– Improved music in the planning dialogue.
– Improved navmesh in Malesov.
– The quest now proceeds normally after the archers have been defeated.
– Zizka now wakes up after being knocked unconscious, and the quest can continue as intended.
Divine Messenger
– Enemy soldiers are no longer immortal.
– Zizka is now always present in the final dialogue.
Dragon’s Lair
– Fixed a bug that caused soldiers to leave the field during the second round of combat.
Easy Riders
– Fixed a bug that caused Hans to run into the sunset when the player ran through the reeds and hit the laundress.
– Fixed a narrow spot in the rock labyrinth where players could get stuck.
Enough!
– Pascal now has correct dialogue options throughout the activity.
Exodus
– Fixed a bug where NPCs would get stuck without behaviors during the attack on the backyards.
– Fixed an issue where certain NPCs would still be present at the end of the quest even though the player had left them behind.
– Fixed incorrect hit reactions from attackers on the wall.
– Fixed several locations where the player could jump out of the quest area.
– Improved the overall music design during the quest.
– Improved the reaction times of enemies in the tavern.
For the victory!
– Fixed an animation of Ulrich’s death that might not have triggered.
– Fixed animations of NPCs sitting during the feast.
– Fixed collisions near the barricade during the battle.
– Fixed consistency when completing objectives related to looting the blacksmith’s chest.
– Fixed several minor discrepancies between subtitles and voice acting in English.
– Fixed target marker pointing at the dead Osina.
– Fixed a bug that allowed players to give Capon weapons/armor multiple times.
– Improved the balance of the duel: Zizka takes more damage when hit in the head, but is slightly stronger overall in combat. In Hardcore mode, Zizka is even stronger.
– Improved the behavior of bandits during the quest.
– Killing soldiers now counts as killing enemies, not civilians.
– The player can no longer leave the main combat area during the quest.
Forbidden Fruit
– Quest markers and objectives now consistently show the correct area.
– Scribe Gaibl now gives hints on how to find saltpeter if the gravedigger’s objectives are not met.
– If Mutt is used to attack an NPC during the quest, the quest now fails.
Fortuna
– The bandit no longer runs away and calls for guards.
– Henry can only open the alchemy inventory once he receives the corresponding objective.
Frogs
– NPC reactions to being watched while seasoning Alshik’s snack have been improved.
Handsome Charlie
– The charcoal burners no longer attack Henry after completing the quest.
High Tribute
– Fixed an issue where the player could interrupt the quest by luring the soldiers away from their camp.
Hunger and Despair
– Allies will no longer be beaten to death when attempting to grab halberds.
– Fixed a bug where Capon was half-naked in the first cutscene.
– Fixed a bug where allies did not immediately attack enemies.
– Fixed an issue where multiple people did not participate in the polylogue after the battle.
– Fixed the fire in the first cutscene.
– Fixed the theater background during the battle.
– Fixed the wounded soldier who was stuck underground.
– It is now possible to give Devil the stray dog’s meat even if Henry does not agree.
– The shooters under the fortress walls during the battle have been improved.
– The possibility of Henry overeating found food has been removed.
In Vino Veritas
– The score for weeding in the “Under the Straw Hat” activity has been adjusted.
– Incorrect voice acting in the dialogue with Havel has been corrected.
– Bug conditions for the “Under the Straw Hat” activity after Jeronym’s death have been fixed.
– Unnecessary area on the vineyard that cannot be entered has been removed.
Into the Underworld
– Goat skin no longer disappears from the map when loading an older save game.
– Henry’s line is no longer skipped when asking about Kunzlin.
– The path to the secret room is accessible to Henry and all NPCs.
Intruders
– Fixed a bug that caused Cumans to use swords in fistfights.
– The end of the fistfight with the Cumans and the associated objectives have been corrected so that the Cumans no longer attack the entire village.
– Fixed a bug that caused the quest to fail after the player helped Jasak and wanted to talk to Vasko.
– Fixed a bug that caused the Cumans to just stand around after completing the quest.
Judgment Day
– Fixed a bug that caused Hanush and his companions to not move when the player moved away from them.p>
– Several animation and environment issues have been improved. p>
– The initials on the newly forged sword have been corrected. p>
– Fixed a bug that sometimes created incorrect item numbers. p>
Kuttenberg Tournament
– Adjusted when the quest ends and when the tournament disappears at the end of the event.
– Fans no longer react with irrelevant open-world reactions to player injuries.
– Fixed an issue where the master did not react correctly to the player’s first tournament participation if they had left the tournament at the beginning.
– Fixed an issue where non-participating fighters would randomly stand behind the participants.
– Fixed an issue where the player could potentially die during a tournament fight.
– Fixed an issue that prevented the player from entering the arena if they arrived late.
– Fixed an issue where bandages would duplicate in the inventory at the end of the player’s battle.
– Fixed an issue where using long time jumps did not affect tournament behavior accordingly.
– Fixed an issue where the time jump would end in rare cases when the player was supposed to participate in another battle.
– Fixed an issue where the tournament would stall if the player stayed away for too long.
– Fixed an issue where invalid target notifications were displayed when the player missed the tournament.
– Quests now respond correctly to progress in main quests that block access to the open world.
– Quests now respond correctly to day/time changes caused by other quests.
Laboratores
– The shadows in Trosky Castle in the cutscene have been corrected.
Last Rites
– The animation of the Prague axe fighters attacking the main gate has been adjusted.
– All enemy NPCs now die during the gate event.
– The cutscene now starts after the ladder is knocked over, even if Godwin never left the battlements.
– Fixed a bug where archers sometimes made no sound when shooting.
– Fixed a bug where a target marker would appear twice after loading the first save game.
Last Will
– Fixed a bug where the player could call and mount a horse during the duel, causing them to lose immediately.
Like in the Old Days
– The dialogue with Capon at the camp is no longer active when a soldier notices him.
Lost Honor
– Fixed a soft block that caused the player to wait unnecessarily to talk to Jezhek. p>
Signs of Brotherhood
– Fixed an issue where a target would not spawn properly if the guild sword was confiscated before the quest began.
– The guild sword can now be forged in fourth quality.
Master Schindel’s Toys
– Fixed a piece of dialogue with Goatskin that was not followed by a response.
– Fixed an issue where the player could not talk to Goatskin again about the hidden hideout.
Materia Prima
– The bed in the mill has been repaired so that the player can now sleep and save there.
Miri Fajta
– Dried herbs have been added as suitable remedies for Bohush.
– Fixed a bug where the player would get stuck if they picked up Marika’s scarf before starting the quest.
– Corrected the order of the diary entries.
Mutt
– Fixed a non-interactive prompt when placing “Lurk” on wolves.
– Improved dialogue cameras when talking to Mutt at the end of the quest.
– Mutt now runs away after being hit several times with a sword.
– The objective now fails if Zlata is killed before talking to her; the quest can then be continued and completed.
– Wolves no longer attack the player after loading a save file made after completing the quest.
Necessary Evil
– Fixed several visual issues in the torture dialogue.
– Improved dialogue with Thrush after the player leaves Semin.
Opus Magnum
- Bug conditions for the quest caused by Kreyzl’s death have been fixed.
Oratores
– Missing Brabant in some quest sections, which prevented progress in the main story, has been fixed.
Popinjay Shoot
– Fixed an issue where the player could talk to Master Nary during the competition, causing the competition to be interrupted. – Fixed an issue where guards could potentially interfere with the competition.
Post Scriptum
– Miners’ clothing has been changed. – An impossible impression skill check with Markolt has been fixed.
Ransom
– An issue with Mikesh and Kozliek’s reinforcements in “Ransom” has been fixed.
Settlement
– Adjusted some facial and dialogue animations in Aulitz’s dialogues.
– Removed Capon’s plate greaves from the soldiers in the camp.
– Various environmental fixes.
In Search of Justice
– Fixed camera error during the healing dialogue.
– Quest no longer fails after the point of no return.
– The door to Scribe Tyc’s office no longer closes on its own when he is killed or knocked unconscious.
This is how it begins…
– Fixed incorrect animation when soldiers set up ladders.
– Fixed issue with the defender’s incorrect day cycle, which triggered the attack too early.
Speak of the devil
– Fixed a bug that prevented Henry from moving his head during the negotiation dialogue.
War booty
– Fixed placeholder text in dialogue options.
– The quest no longer fails during the “Defend Myself!” objective after villagers are killed.
Striped Tonies
– Fixed cameras for the first dialogues when Henry is drunk.
– Fixed an issue where Frantzek would initiate a chat even though he couldn’t see the player.
– Fixed an issue where Vlach would not use his token during a dice mini-game.
French Vacation
– Fixed Capon’s behavior when walking to the horses.
– Fixed the alarm timer in Maleshov.
– Fixed an issue with rain in the secret passage.
– Improved the spread of information about crimes in Maleshov.
– Improved the resolution of crimes when Vavak surrendered.
– Improved the environment around the stables in Maleshov.
– Improved the generated keys for soldiers and civilians in Maleshov.
– Improved the edge in Malesov’s secret passage.
– Improved the investigation of crimes that took place before the cutscene after the cutscene.
– The volumetric fog in the cutscene with Bergov in Maleshov has been improved.
The Blacksmith’s Son
– Fixed an issue that prevented the tutorial from starting after loading certain older saves.
The Devil’s Pack
– Fixed an issue where Hans could free himself from the pillory.
– Fixed a bug where Loyza would stand up during the investigation.
– Fixed a bug where the game over screen would trigger during other main quests.
– Fixed a bug that caused no objectives to be active under certain conditions.
– Fixed a bug that caused the “Bring the bow to the dice players” objective to start at the wrong time.
– The “Find Ranyek in the sewers” objective failed immediately after starting. This bug has been fixed.
– The objective “Return to Kubyenka” started at the wrong time. This bug has been fixed.
– Villagers were killed immediately if they quickly left the fight with Adder. This bug has been fixed.
– The butcher’s wife gossiped about her dead husband. This bug has been fixed.
– The cameras during the drinking dialogue with the gang have been improved.
The Feast
– Enemies during Henry’s part of the battle at the feast have been made stronger.
The Fifth Commandment
– The journal entries at the end of the quest have been corrected.
– The visibility of sequences used in several dialogues has been improved to provide more clarity.
– Katherine no longer has a quest marker after completing the main story, and there is no more dialogue.
– Additional auto-save points have been added during the quest.
– The quest journal now updates correctly after failing a quest.
– Thaddeus is now present in the room when the cutscene ends.
– The player can now return to talk to Strnad and continue the quest.
The Finger of God
– Added barrels with arrows during combat.
– Aqua Vitalis is available as a potion option.
– Corpses can no longer be dropped behind quest boundaries.
– Bejk’s behavior after winning the fight has been corrected.
– Henry will no longer be arrested for previous kills during quests.
– The “pipe shooting” mini-game is no longer skipped.
– Weapons and quivers are displayed correctly in cutscenes.
The German’s Treasure
– Destroying a wall can now lead to a public order disturbance if caught in the act.
– Fixed an issue where certain objectives remained active even after completing the quest.
The Heirloom
– The dialogue with Chernik can now be triggered after all skill tests have failed.
– The repetition of the dialogue when talking to Drat has been fixed.
– The failure of the quest when loading a save file from another part of the quest or after completing the main story has been fixed.
– Fixed the quest not updating after failing the quest.
– Fixed the active quest marker remaining after failing the quest.
– Mikush can no longer be killed or incapacitated in front of the Polylog at the door.
– The next objective now appears when leaving the area after making the quest NPC surrender.
The Hermit
– All active objectives are now canceled when the quest fails.
– Several objectives during the quest have been corrected.
– Entries in the quest log have been corrected.
– Reactions to crimes during the quest battle have been improved.
– Knights no longer attack the player.
– Konrad no longer attacks the player during or immediately after the time jump. – Konrad no longer reacts as a witness to the crime during the incident. – The objective “Find the hermit’s grave” is no longer triggered if the player already has the sword.
– The objective “Talk to the hermit” is only triggered or active if the player has not found the sword.
The Italian Job
– Fixed several issues related to music and graphics.
The King’s Gambit
– Fixed dialogue options in Franta Kuldaun’s crime dialogue.
– Fixed the Maleshov horse disappearing when loading a save game.
– Fixed the missing target marker for Anna von Waldstein again.
– Improved NPC reactions during the Council of Kuttenberg when the player has committed a crime.
The Lion’s Den
– Added victory screen when a large number of soldiers are killed in Sigismund’s camp.
– Added hit protection for Stephen Crow during the ambush.
– Fixed infinite fader before the final ambush cutscene.
– Fixed an issue where Henry would stand up during the bathing dialogue with Katherine.
– Fixed an issue where Stephen Crow would report a murder during the ambush.
– Fixed an issue where Stibor would not appear in the court dialogue if he had previously been knocked unconscious.
– Fixed an issue where guards could not enter Ditrich’s tent.
– Fixed an issue where the “Ask Katherine for help with the guard” objective was active even though it was no longer possible to ask her for help.
– Fixed an issue where non-localized strings appeared in the dialogue with Hans.
The Magic Arrow
– Adjusted dialogue reputation changes.
The Maw
– The crime indicator no longer remains on screen indefinitely after Taras Mura is taken out.
– NPCs no longer attack the player after compensation has been paid or a skill check has been passed.
– Dead cows no longer stand up after fast traveling and time jumping.
– The quest can now be started by talking to the priest.
– The quest now fails if Henry kills one of the villagers during the fight.
The Peasant Revolt
– Fixed an issue where certain objectives would not fail properly when quest NPCs died.
The Spark
– The reward given at the start of the quest has been adjusted to match the previous one.
– Fixed an issue where Henry would be teleported to a conversation with Goliath after loading any save file.
– Fixed an issue where the fire continued to burn after the explosion and the miners simply stood in the way.
– Fixed an issue where miners attempted to enter the collapsed mine.
– Corrected the lighting in the mine.
– Fixed the endlessly grieving NPC.
– Improved NPC behavior when Whisker arrives as reinforcement.
The Stalker
– The “New Quest” icon remained active after accepting the quest from Katherine.
The Sword and the Feather
– Photo mode no longer prevents the in-game dialogue from starting.
The Thieves’ Code
– The quest marker no longer remains after finishing the dialogue with Hog.
– Unauthorized entry onto the property in front of the Greaser’s house has been fixed.
The Thunderstone
– The quality of the Ramhead Club has been adjusted so that it now drops significantly more often in higher quality.
Tragedy in Denmark
– Fixed an issue where the miller’s family did not flee appropriately when a bandit reached them in the attic.
Troubadours
– NPCs’ hands no longer protrude through the table when they speak while sitting at it.
Via Argentum
– Christian no longer mentions that he wants to make a deal with Buresh under certain conditions.
– The logic of the last dialogue has been corrected.
– Henry no longer starts a confrontation with Hermann right from the start.
– The lighting in the Horschan mines has been improved.
– Debug lines are no longer displayed when responding to guard calls from a distance.
Sacrifices
– Fixed an issue where a prompt with no text would appear if the player followed Margaret too far.
Wedding Crashers
– Added a journal entry when Kreyzl dies.
– Fixed the conditions for betting on duelists.
– Fixed the conditions for other quest dialogues during the wedding.
– Fixed the blurry camera in the polylog with Lord Capon and the concubine.
– Removed blood from NPC after duel before the wedding ceremony cutscene.
– The player’s reputation in the entire region does not drop dramatically when entering the wedding with the concubine.
Yackers’n’Fash
– NPCs no longer attack Henry after the brawl.