Since the first major DLC, Starfield has received virtually no new content from Bethesda. Now there is finally an official statement about what’s to come, but you have to search for it first.
As developers, Bethesda Game Studios are known for two things in particular: open communication with their fans and regular updates for their games. In a universe where that’s the case, Starfield fans would probably love to travel.
In fact, the opposite is true:
Since the release of the first expansion, Shattered Space, there has been almost complete silence regarding the next steps for the space RPG. Now there are actually a few words about the planned content, but Bethesda hides them at the end of a video that is actually about something completely different.
New DLC, better space
In the new developer spotlight, Bethesda veteran Tim Lamb talks about his nearly 20-year career at the studio, which began with Oblivion. At the end, the conversation turns to Starfield, and Lamb briefly outlines what the developers are currently working on:
There’s a lot of cool stuff coming, including free updates and features that players want. Plus, a new DLC story. I can’t share any details yet, but part of the team is focused on making space travel more rewarding. We’re also adding new game systems and a few other little things.“
These few sentences contain a lot of exciting information, even if there is still no exact schedule or concrete announcement:
- Starfield is getting a second expansion. Since it hasn’t been announced yet, we’ll most likely have to wait until next year. There is speculation that the lore surrounding the Starblossoms will be expanded.
- Starfield will receive more free updates. These will not only provide a few bug fixes, but also features requested by fans.
- Space will become more interesting. So far, it has served almost exclusively as a backdrop for space battles and is the most boring part of Starfield for many fans. New activities, locations, or quests may be planned.
Fans are likely to be particularly curious about the new features and game systems that Tim Lamb has hinted at. After all, there is still plenty of room for improvement in the role-playing game. Will exploration become more varied, shipbuilding more practical, or outposts more useful? We will probably have to wait a while longer for the answers to these questions.