You determine your daily routine in the life sim yourself. And if you just sleep, that’s exactly what will happen.
You know what I mean. Those days when you just want to sleep for 1,000 years straight. Everyone at work wants weird things from you, your hard-of-hearing neighbor watches TV so loudly at night that it’s like listening to a podcast, and you’re too tired to play games.
If only there were a game that could fulfill this desire for endless sleep. What? There is? Of course, how could we forget?! In Stardew Valley, you can just keep clicking on the bed to end the day and sleep almost continuously. But if you really do that for 1,000 years, you have to deal with the consequences. Maybe then the beavers will clean up the mess…
Playing Stardew Valley for three weeks straight sounds more productive than it is
If you’re now wondering, what actually happens when you spend 1,000 years in bed in Stardew Valley, we can reassure you. You don’t have to try it out for yourself.
Fortunately, a volunteer agreed to conduct this very experiment on their Switch. To do so, Reddit user Holozard’s console had to work non-stop for three weeks. You can see the results in the pictures in the Reddit post:
Image 1 confirms that Holozard’s game score has indeed reached the year 1,000 and that only the starting capital of 500g is jingling in the pockets of protagonist Sleepy.
Screenshot number 2 then directly shows the extent of the neglect that laziness has caused. The entire yard is covered with giant mushrooms and other undergrowth. Another image shows the tragedy in winter at the end of the year 1,000, where at least the ground of the farm can be seen. Holozard spent three whole seasons cutting down trees to achieve this view.
It probably wouldn’t have taken a whole millennium to get a farm this overgrown; a handful of years would have been enough. But we still want to appreciate Holozard’s sacrifice, because it takes a lot of effort to put such a nice big number on the Stardew Valley year counter.
To do this, Holozard ran the Switch for three weeks, as mentioned above, during which time it gave up the ghost and crashed nine times. Fortunately, in this case, that doesn’t really matter for Stardew Valley, because the game saves every day it completes.
Holozard used a controller with a turbo button for the bedtime routine so that he could repeatedly press A and start the REM sleep phase. To ensure that the little protagonist always went to bed on the right side of the screen every day, a hair tie on the joystick helped. Now, however, the controller suffers from stick drift. Well, you can’t make an omelet without breaking eggs.

