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Friday, October 24, 2025

One of the best Warhammer role-playing games just got a huge update.

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Rogue Trader is not only a terrific Warhammer role-playing game, but also quite splendid in its own right. The new update has made it even better.

Owlcat’s role-playing games are big. No, really monumental! You can easily spend several months playing their role-playing games before you reach the end of the story, and yet many fans play these role-playing games over and over again.

That’s because Owlcat not only makes great role-playing games, but also extremely good ones, with many alternative solutions and story branches. You can spend half a day just designing your own character. Of course, this also applies to their latest role-playing game: Warhammer 40k: Rogue Trader.

And because Owlcat always thinks big when it comes to content, it also needs big updates. With the major patch 1.5 called Gargantuan, the team has expanded their game more comprehensively than ever before. The update was released on October 22 and is now attracting many fans who want to give it another try.

The highlights of Update 1.5

There is one change that is likely to make most fans think about another run. With patch 1.5, a whole host of Origins have not only been improved, but also fundamentally revised. The aim is to bring them up to the same power level as some of the newer DLC Origins. The revised Origins include:

  • Astra Militarum Commander
  • Ministorum Priest
  • Commissar
  • Navy Officer

To make these Origins more worthwhile, they have been redesigned from the ground up and given a whole host of new abilities.

But there’s more to the update than that. It also includes tons of brand new content, which further expands the already large role-playing game. Here are all the new additions:

  • 4 new portraits for NPCs: Malice, Commissar, Clementia Werserian, and Abel.
  • 25 new talents have been added to the game, mainly for rare and exotic weapons.
  • 45 new items are now in the game. These are mainly Astartes and Xeno items.

On top of that, Patch 1.5 also fixed tons of bugs, including those in the Lex Imperialis DLC. You can find the complete list of fixes in the patch notes on the next page. But we can already tell you that a lot of endgame bugs have been fixed!

Patch Notes

System and Stability

Table of Contents

Crashes and Softlocks

  • The floor in the crematorium now always breaks correctly – previously, this might not trigger, leading to a softlock.
  • The pull in combat no longer gets stuck when you hit an enemy with Reckless Strike and stun them at the same time.
  • The talent that allows you to use two-handed shotguns in one hand could cause the game to freeze when switching the weapon between slots – fixed.
  • Saving and loading the game no longer causes two-handed shotguns equipped in a single slot through the effect of the talent to stop working until re-equipped.
  • Fast scrolling with the stick on the character creation screen no longer causes the game to crash on PS5.
  • Loading an auto-save before the cutscene at Eurac-V could cause a black screen – fixed.
  • Glaito no longer sometimes disappears completely when entering the Temple of Bloodspun Web, which blocked the Lex Imperialis story;
  • An endless combat round in one of the encounters at Rykad Minoris has been fixed;
  • A number of crashes on PS5 have been fixed.
  • Fixed a number of cases where the game would load to 100% and then freeze.
  • Familiars would sometimes disappear without a trace after a romantic scene with Cassia. We know she has a fondness for animals (and birds in particular), but this time it wasn’t her fault.

Lag and Freezing

  • Fixed some issues that caused freezing when firing rapid fire;

Narrative

Epilogues

  • Vladaym’s epilogue no longer appears if he did not survive the events.
  • A heretical Rogue Trader can no longer become a champion of the Dark Gods if he has already ascended to something else at the end. In this case, the epilogue will not appear.
  • The epilogues relating to the relationship between the Arbites and the Valancius dynasty are not displayed if the Rogue Trader has ascended to something completely different in the final scene.
  • The epilogue with Kibellah and Mattis was played for heretical Rogue Traders even if Mattis was dead – fixed;
  • Jae can no longer rule Footfall and remain near the Rogue Trader in the epilogues at the same time;
  • The epilogue slides for Nomos have been improved.
  • Narrative inconsistencies regarding Idira in the epilogues for Argenta and Jae have been fixed.
  • Inconsistencies in Abelard’s epilogue regarding his conviction for heresy have been fixed.
  • Contradictory epilogue slides for Xavier Calcazar have been corrected;
  • Contradictions in Kibellah’s epilogues have been corrected;
  • A number of inconsistencies in Cassia’s epilogue slides have been corrected;
  • Some rare cases where the same epilogue slide was displayed twice have been corrected;

Yrliet

  • Entering the inner world in a romance scene with Yrliet no longer leads to sudden teleportation to Quetza Temer with strange consequences.
  • Yrliet’s quest description in the journal now matches her own words about it. With these Xenos, you never know…
  • The option “Am I still unworthy to speak of your world and your kin?” only appears after asking Yrliet about it at least once without success.
  • Yrliet will no longer rudely dismiss the Lord Captain when he asks her about her relatives after the final romance scene.
  • Yrliet no longer returns from the dead in Act IV after being killed or handed over to the Inquisition.
  • When deciding Yrlet’s fate after Act 3, some characters who commented on the situation were sometimes not present on the bridge, and the camera would then pan to black during their conversations – fixed.
  • The epilogue slide with the Corsair ending is no longer displayed for Marazhai and Yrliet if they have received the Harlequin ending.
  • Yrlet’s epilogue has been corrected, in which she became a Corsair and did not remain with the Rogue Trader even after the romance was fully completed.
  • Fixed a series of incorrect responses in the dialogue with Yrliet that caused some conversations with her to never appear;
  • A question to Yrliet about Achilleas’ fate no longer sounds like the Lord Captain is asking the same question she just answered;
  • The epilogue slides about Yrliet’s future no longer appear if she has been killed.

Content of Lex Imperialis

  • Numerous corrections to Thassera’s tone, style, and descriptions.
  • Revised the consistency, tone, and style of Leethus’s dialogues.
  • Numerous corrections to Solomorne Anthar’s tone, language, and dialogues to better match the style of the rest of the game and better reflect the character’s personality;
  • Numerous corrections to the tone and style of the Rogue Trader’s responses in other Lex Imperialis content to better match the rest of the game;
  • Solomorne no longer joins up, as he is several levels higher than the group.
  • Improved dialogues with the Arbites in the Palace of Justice to make them more consistent and coherent.
  • Several dogmatic dialogue options with Thassera have been improved to better match her beliefs.
  • Various minor corrections to Solomorne’s romance;
  • The Xeno mercenary and the helmsman in the boarding mission from the Lex Imperialis expansion now participate in the conversation;
  • The horseman in Maive’s quest is now angry because the horse was released, not because of the noise it made;
  • Some common NPCs on Thassera were using each other’s jokes backwards – fixed;

  • The dialogue in which the Rogue Trader offers the Arbites to take Solomorne into their retinue has been replaced with an offer to take any Arbitrator – we know that Solomorne is the companion in Lex Imperialis, but your Rogue Trader doesn’t know that yet. Not yet.
  • Solomorne no longer contradicts himself in various conversations about fate and traditions;
  • Solomorne now reacts to the Temple of Death Cult;
  • Solomorne now reacts to the completion of the Electrodynamic Cenobium;
  • The introductory dialogue with the Marshal has been expanded with an additional, more respectful dialogue option to address him.
  • A dialogue option in one of the conversations with Solomorne has been reworded, in which the Lord Captain asks a question about something Solomorne has just given a detailed answer to.
  • You can now instruct the overseer on Vheabos VI to investigate the attempt on Solomorne’s life.
  • You can no longer appoint Maive as governor if you have decided to carry out the Exterminatus—it’s too much for the poor girl.
  • Passing all skill checks in a dialogue with the Prefect and using the appropriate dialogue options now triggers an additional reaction from the Arbites.
  • One of the dialogue options during the trial in the Palace of Justice was very vague about what exactly the Rogue Trader’s sentence was – this has been corrected and is now clearer.
  • Maive’s words are no longer displayed as a bluff in one of the dialogues.
  • Some new reactions from Abelard to Leethus have been added.
  • Added some additional reactions to being separated from the rest of the group on Thassera.
  • Added Solomorne’s concerns about Thassertium to the final dialogue on Thassera.
  • Added more information about the levy to the encyclopedia.
  • Added the crowd’s reaction to Marazhai and Yrliet’s appearance on Thassera.
  • Added another response option for the dialogue with the Prefect, in which you conceal the nature of Thassertium.
  • Added an option to ask Governor Ruoldo on Thassera about his origins.
  • Added an article about the ranks of the Arbites to the encyclopedia.
  • Added an additional, gentler dialogue option to end the dance with Solomorne during his romance scene;
  • For some reason, Ravor made the Vox contact to Captain Sargona instead of Vigdis. This irregularity has been fixed, and Vigdis is back on duty.
  • Fixed minor inconsistencies in the description of the Servitor Orchestra on Thassera;
  • Fixed an inconsistency in the narrative on Janus where Solomorne tells Vyatt that Janus’s levies are always paid on time, while the rest of the conversation revolves around shuttles being blown out of orbit by rebels.
  • Fixed several instances where dialogue in Lex Imperialis content implied that the Rogue Trader knew certain information that he had not yet discovered.
  • After Solomorne was sent away, he sometimes remained on the starship and continued to be available as normal – fixed, he will now leave permanently when told to do so;
  • Added an additional dialogue option to describe Solomorne more positively to the administrative officer;
  • Added additional reactivity for Maive after the final battle on Thassera;
  • Added additional NPC lines for Thassera;
  • Added additional reactivity from companions on Thassera;

Void Shadows Content

  • Repeatedly clicking the option to ask Kibellah about the cult temple in the dialogue no longer causes the dialogue to abort;
  • Fixed a bug in the cargo line dialogue.
  • The flute player disappears from the lower decks after the events related to him.
  • Kibellah sometimes commented on events in Janus as if she were there, even though she was in a completely different location – fixed.
  • Kibellah will now move along with the rest of the group in the Electrodynamic Cenobium.
  • New reactivity has been added to the Infernus Master and the Master of Discipline after interrogating the Genestealer.
  • Fixed a bug in the Death Cult trial scene dialogue where the dialogue options for punishing officers and workers were internally swapped, leading to incorrect reactions. li>
  • A new, more neutral option has been added to the dialogue with Jocasta and the Magus, which is more fitting for an iconoclastic Rogue Trader.
  • Companions no longer question the nature of the Nemesite when joking if the Nemesite has already been defeated.
  • Additional advice from companions has been added to make it clear that the player’s decision to agree with Zacchary Weisz and ignore the ritual has serious and irreversible consequences (and blocks access to DLC content).

General narrative changes

  • The dialogue option in Abelard’s first quest that instructs Senechal to take care of the problem himself has been changed to make it clearer that the Rogue Trader does not want to interfere in Abelard’s personal affairs. This should help the player understand that this decision will have negative consequences (and cause Abelard’s second quest to fail automatically, because the stern man will not ask for help until it is too late).
  • If Pasqal’s second quest was failed or skipped, his dialogues sometimes did not reflect this – fixed;
  • Footfall’s “zoo” did not register the player’s previous heretical decision – fixed;
  • Some incorrect [draft] tags from the NPC lines in Footfall have been removed.
  • The player must now learn of the existence of the “gift” in the form of Kors’ head in order to gain the option to blow up the pirate ships.
  • Pasqal’s age in years, which was mentioned in one of the dialogues, contradicted the rest of the game’s events and has been changed so that it is never directly stated;
  • Pasqal surprisingly still had a [draft] dialogue regarding the Halo device – fixed;
  • One of the objectives in the “Critical Tasks” quest could not be achieved if it was not completed before Magnae Accessio – fixed;
  • One of the dialogue options in Pasqal’s dialogue on the bridge of the Void Ship only appeared once and was no longer accessible if the player did not click on the option immediately – fixed;
  • Minor text adjustments for the dialogue with Governor Drivestem about the Sauerback and Gaprak families during the Magnae Accessio ceremony;
  • Many minor narrative corrections to colony events;
  • Many minor narrative corrections to colony chronicles;
  • Idira no longer talks about Commorragh as if she had been there if you didn’t take her with you;
  • Heinrix no longer interferes in the dialogue about the massacre if he is not part of the group. Innocence proves nothing, but Heinrix, please, this isn’t the first time you’ve done this!
  • Heinrix somehow managed to give Yrliet a dark look in the scene on the bridge of the spaceship to Commorragh, even though she had been left behind in the Dark City – fixed;
  • Heinrix somehow managed to give Yrliet a dark look in the scene on the bridge of the spaceship to Commorragh, even though he wasn’t present because he had been sent back to Calcazar – fixed;
  • Heinrix could express his suspicions about the possible corruption of Kiava Gamma even after the group had already been there and taken care of it – fixed;
  • A voiceover bug in one of the conversations with Hieronimus on Footfall has been fixed;
  • A dead end in one of Heinrix’s romance dialogues has been fixed;
  • Fixed a bug that could cause the quest “Stranger Among Her Own” to never be completed;
  • The quest “Dreams and Stories” could be impossible to complete under certain circumstances – fixed;
  • The dialogue about the Halo device could end abruptly when Argenta and Yrliet were in the party – fixed;
  • Cassia no longer talks to Heinrix during the “Distress Signal” encounter if he is not in the party;
  • Added some new narrative skill checks to the dialogues with Kiava Gamma;
  • Added additional conditions for companion jokes in the game that contradict previous events or may be inappropriate in certain locations;
  • Abelard no longer talks to Pasqal in Janus if Pasqal is not in the party;

Prologue

  • In the prologue, it is no longer possible to share certain information about Kunrad with Abelard if Kunrad has not revealed this information in the first place due to the player’s actions.

Act I

  • When the Rogue Trader interrupts the ritual in Rykad Minoris, the entire group now enters the room, not just the Lord Captain.
  • The diary entry about the decision regarding Rykad Philia in relation to the pirates now takes into account the outcome where you may have learned the key phrase and killed her anyway.
  • The description of the Arbites during the first encounter on Rykad Minoris incorrectly identified their weapons – fixed.
  • A voice actor assignment error in the Rykad Minoris starport has been fixed.
  • Depending on the time of arrival in Rykad Minoris, Cassia, Idira, and Crime Lord RT will now consistently recognize whether or not the Astra Militarum soldier they encounter is a traitor – previously, they contradicted each other.

Act II

  • During the conversation with the Fabricator Censor on Kiava Gamma, it was possible to motivate Abelard and Argenta multiple times, and Abelard’s response was incorrectly displayed as spoken by the Forgefiend – fixed;

Act III

  • In the first dialogue with Nocturne of Oblivion, the Rogue Trader now remembers whether the Knowledge (Xenos) check was passed during the trial and the Lord Captain has already figured out the nature of this mysterious figure.
  • The Rogue Trader can no longer ask Nocturne of Oblivion how to find Yrliet in Act III if she has already been killed.
  • Argenta will no longer mention that the Commissar is dead if he has remained alive.
  • Argenta will no longer complain about killing the Commissar in Comorragh if she already knows what he has done.

Act IV

  • When visiting the Watcher Station in the Lex Imperialis expansion, Idira will no longer hear the whispers when wearing the Psi-Stifler;
  • When Marazhai was asked about his plans for the future after completing his quest, he continued to repeat the old dialogue lines and anticipated the events in the quest as if they had not yet happened – fixed;
  • Octaviana no longer talks about Jae in Act IV as if she were still alive when the Rogue Trader has executed her.
  • Octaviana and Jae now actually sit closer together during the party in Footfall, as described.
  • Incendia no longer scoops out the condemned man’s brain if the Rogue Trader has already executed him;
  • A voiceover bug in one of the dialogues in Pasqal’s second quest has been fixed;
  • A duplicate phrase spoken by one of the Aeldari in Quetza Temer has been fixed;
  • An error in the dialogue with Chorda on Footfall has been fixed.

Act V

    Xavier Calcazar is no longer surprised when the Lord Captain appears on the epitaph if he has invited him there himself.
  • If the player is allied with Calcazar and comes to Act V at his invitation, the officers’ message that the enemy has been defeated at the gate is no longer displayed.
  • Fixed a bug that caused the dialogue about the force field at the Epitaph to never start.
  • Mechanics

    Balance

    • The amount of experience required to level up has been increased exponentially with each level to compensate for the performance boost players gain from DLC and patch content.
    • All instances where experience points can be earned in Act I have undergone a thorough consistency check to ensure smoother gameplay.
    • Comprehensive reworking of companion starter builds to make them more effective and remove talents that are unsuitable or useless for their role in combat;
    • Certain abilities of the Bladetancer and Executioner have been fundamentally reworked and adjusted:

      Blade Dancer – Death from Above and Death Waltz

      After each jump with Death from Above or Death Waltz, the Blade Dancer receives a stackable debuff of -20% Dodge and -10% STR, -10% PER up to -50% until the start of their next turn.

      Executioner – Forced Remorse

      The target must now make a resistance test for each DoT type it has on it when the ability is triggered. If the resistance test is successful, the effect for that DoT type fails and is not applied. Typically, about 15-30% of triggers are resisted, depending on the target type and level.

      Executioner – Scourge Strikes

      The formula has been changed from (2*StrB) to (StrB + PerB) to reduce scaling and allow for more diverse build options.

      Executioner – Where It Hurts

      The effect of this ability is subject to the same resistance checks for each DoT type as described in “Enforced Remorse,” with this DoT type not being consumed upon successful resistance. The target also cannot receive new stacks of the DoT effect that has already been removed with this ability until the end of the turn.

      Executioner – Carnival of Misery

      This ability has been completely reworked and is now a melee attack on a single target that deals four times the damage of the DoTs on the target. DoTs are not consumed by this attack.

      The upgrades for Carnival of Misery are now as follows:

      Upgrade 1: Any target affected by the Executioner’s DoTs cannot use armor against DoTs. Affects the target of Carnival of Misery.
      Upgrade 2: The effect of Carnival of Misery is also triggered for other enemies within 6 squares.
      Upgrade 3: The Executioner’s DoTs deal 100% more damage until the end of the battle.
      Upgrade 4: All DoTs on the Executioner himself no longer deal damage, but instead heal him.

    General

    • The Astra Militarum Commander, Ministorum Priest, Marine Officer, and Commissar origins have been heavily reworked and practically redesigned from the ground up to match the newer and more powerful origins.
    • The Lord Captain’s Familiar now changes its appearance and gains new abilities depending on its Conviction:

      – Exclusive Iconoclast: Fanatic ability added for the Servoskull Swarm; injuries or even unconsciousness no longer negatively affect momentum as long as you are near the familiar. – Exclusive to Iconoclast: Fanatic trait added for the Cyber Mastiff; all allies near the familiar now heal their wounds at the start of their turn and suffer less damage overall;

      – Exclusive to Iconoclast: Fanatic trait added for the Cyber Eagle; simply by flying past, the familiar grants defense to its allies;

      – Exclusive to Heretical: Added Fanatic trait for the Servoskull Swarm; all allies around the familiar now have more AP when enough creatures have died nearby;

      – Exclusive to Heretical: Added Fanatic trait for the Psyber Raven; while the Overseer is in the Relaying area, all damage it would take is instead redirected to random allies;

      – Heretical exclusive: Added Fanatic trait for the Cyber Mastiff; the familiar now deals additional fire damage and cannot miss burning targets;

      – Exclusive Heretical: Added Fanatic trait for the Cyber Eagle; the familiar now makes disabled targets even more effective against their own allies;

      – Exclusive Dogmatic: Fanatic trait added for the Servoskull Swarm; the familiar now grants all non-Xenos allies in its vicinity a bonus to Resolve while increasing all damage dealt to enemies of humanity. – Exclusive Dogmatic: Added fanatical trait for the Cyber Mastiff; successful attacks allow the familiar to survive lethal damage;

      – Exclusive Dogmatic: Added fanatical trait for the Cyber Eagle; the familiar now grants Resolve and other bonuses to all non-Xenos allies;

    • New talents added to support Plasma, Webber, Arc Rifle, Aeldari, and Drukhari weapons:

      – 5 new general talents for Webbers – become your own friendly neighbor!
      – 5 new general and 1 new Pasqal-specific talent for Arc Rifles – unleash the lightning! – 3 new general, 1 Yrliet-specific, and 1 Marazhai-specific talents for Aeldari/Drukhari weapons – blasphemous xenotechnology for the good of the Imperium. – 5 new general talents for plasma weapons – including new and exciting AoE patterns and updated graphics;

    • Added 5 new talents for Exemplars with the Overseer archetype;
    • Improved Arc Rifle performance: added base bonus for weapon class, reduced AP cost for shots to 1 AP
    • Revised plasma overheat mechanics: Overheat stacks are now visible, explosion probability is consistent, and there are both passive and more extreme methods of dissipating heat.
    • Added scaling for Webber with chapters;
    • Corrected incorrect calculation for plasma overload protocols;
    • Consistency rework of mechanical interaction with immobilization and slow effects caused by Webber;
    • Restored missing critical damage bonus on sniper rifles. Added description to clarify its existence.
    • Fixed a bug that sometimes allowed the second tier archetype to be upgraded before completing the first tier during reassignment – this previously caused all sorts of problems.
    • Wild Hunt and Dismantling Attack can now also be used in melee combat with ranged weapons;
    • When intercepting for protection, the Cyber-Mastiff can now finally hit enemies it attacks diagonally;
    • Warp creatures are now correctly immune to Perils of the Warp;
    • The Warp Buffer talent did not always correctly deflect Perils of the Warp – fixed;
    • Veil Degradation displayed incorrect chances for Perils of Warp – fixed;
    • Bloodletters are now completely immune to fire damage (instead of just having very high resistance to it);
    • The description of Chaos Corruption for Chaos Space Marines has been clarified.
    • Unnamed major warp hazards that summoned demons now have a name, description, updated icon, and only summon minor demons.
    • Turrets can no longer be targeted by Divination buffs.
    • The Immortal Emperor’s Soul Defense is now correctly removed by psychic powers.
    • The Immortal Emperor’s Soul Defense is now also triggered by damage-over-time effects.
    • The sand piles from the encounter with the Ambull now reflect the position of the Ambull Mother underground.
    • The Psyber Raven’s Stabilize ability now grants the correct number of temporary wounds.
    • The effect of the Psyber Raven’s Stabilize ability no longer stacks when used by multiple Psyber Ravens.
    • The hindering Cyber Eagle now has a flat bonus of +50% to all evasive attacks by hindered units.
    • The Herald of Tzeentch on Rykad Minoris can no longer fall to the ground.
    • The “Do My Part” talent now correctly affects the Overseer’s abilities.
    • The difficulty level of all skill checks in the game was previously set manually, which led to inconsistencies and spikes in difficulty. They now all use an automatic scaling system linked to the difficulty level and progress of the story.
    • The distraction bonus from the Overseer’s “Overload III” upgrade now only lasts for 1 round.
    • The Cyber Mastiff now only needs to attack (not hit) an enemy it is holding to apply “Held.”
    • The Overseer now only needs to attack (not hit) a held enemy to trigger an attack from the holding Cyber Mastiff.
    • The protected ally now only needs to be attacked (not hit) to trigger an attack from the protecting Cyber Mastiff.
    • The Cyber Mastiff that is holding or protecting an enemy cannot be moved to an adjacent cell while dodging area attacks or abilities.
    • The Cyber Mastiff now deals 80% less damage to the protected ally.
    • The Cyber Eagle’s “Advanced Sensors” feature now grants it the correct amount of armor.
    • The Cyber Eagle itself is no longer a valid target for “Live Bait.”
    • The Cyber Eagle’s critical hit chance is now correctly calculated based on its agility or perception.
    • The Cyber Eagle’s Hurricane Gusts protocol no longer affects nearby allies.
    • The Comprehensive Approach talent now correctly defines whether the Overseer is in cover.
    • The Aurora in the final battle of Act I now attacks its hated targets more consistently.
    • Stronghold now consistently grants immunity to the “Prone” status.
    • Some romance dialogues with Cassia continued to use companion stats instead of RT for skill checks. While this might make sense in Jae’s case, it’s really not an option for the Lady Navigator.
    • Smokescreen now correctly reduces critical hit chance by 50%;
    • Cripple Strikes have been removed from Vladaym’s Kabalite Warriors as they did not fit the nature of the encounter;
    • Abelard in the prologue has been re-equipped with a chain sword instead of a simple sword. Your Seneschal is now a bit more consistent, Lord Captain.
    • Rescuing Cassia in Act III no longer causes all familiars to disappear under certain circumstances.
    • Pasqal now starts with an Arc Rifle instead of a Lasgun when you first encounter him.
    • “Point of Curiosity” now costs 2 AP instead of 1 AP.
    • “Overseer’s Overcharge Upgrade II” now correctly affects the mobility of Psyber Ravens.
    • “Overseer’s Overcharge” (both ‘Heroic’ and “Desperate”) now removes various hard control status effects when the familiar is not unconscious.
    • The Overseer had access to Exemplar talents too early – fixed.
    • “Penetrating” now correctly uses a single roll for all damage calculations, and critical hits are now correctly determined and calculated for each of the targets.
    • Necrons are now consistently immune to bleeding effects.
    • Mandrakes now die correctly after attempting their death-triggered attack.
    • Mandrakes in the first encounter have received new dangerous abilities;
    • Lightning Arc (Heroic Act) now correctly chains within a radius of 6 cells;
    • The “Hot on the Trail” ability now only allows one enemy to be tracked at a time;
    • If more than 5 party members are present during the random warp encounter with the Daemonettes, the fight no longer breaks off after round 5.
    • “Fumes of Filth” no longer deals damage after the dialogue has ended.
    • The description of the “Focus!” talent contained an incorrect formula—this has been corrected.
    • “Take and Hold” no longer unintentionally grants the caster an additional turn.
    • Fixed a bug that allowed “Revive” and “Iron Arm” to be used outside of their specified range.
    • The “Bringer of Doom” talent now consistently adds armor penetration to allies.
    • Familiar abilities (not just attacks) are now also enhanced by exploits.
    • Exploits now correctly only apply damage amplification and are only removed by attacks.
    • “Expert Finesse” and “Hunter’s Ambush” are now available in the Exemplar Level Up list.
    • During the “Echo of the Past” quest, Idira no longer attempts to use her Overseer abilities when Vesper is not nearby.
    • Due to a comprehensive overhaul of several origins, you will receive an additional free re-assignment that you can make without returning to the ship.
    • “Deadly Calculation” no longer increases self-damage from Blade Dancer abilities that cost wounds.
    • “Daemonic Attention Perils of the Warp” now correctly renders the triggering Psionicist unconscious and only summons minor daemons.
    • Cyber-Eagle’s “Punishment” ability now works correctly when flying around obstacles.
    • Companions no longer gain experience if they are already higher level than the Rogue Trader until they are on par.
    • Cold Trader’s Acumen now consistently grants a double bonus to skills.
    • Characters in dialogues no longer take damage from area effects such as gas clouds or traps.
    • Brasswhisper is now a mini-boss, so he can no longer be knocked down or stunned.
    • To counteract his increased strength, Brasswhisper is now accompanied by weaker melee units.
    • Bounty Hunters can no longer mistakenly use “Wild Hunt” on targets they cannot attack (under the loot effect of other Bounty Hunters).
    • Both the Servoskull Swarm and the Psyber Raven now deactivate properly after their overseer dies; the deactivation now looks better too!
    • The Blood Oath buff is now consistently removed from the target after the Blade Dancer’s attack;
    • The Arbitrator Castigator’s commands no longer share a cooldown—you can use all three in a single turn.
    • Anver Kingpin’s “Avenge Me!” now grants its allies the correct number of additional attacks.
    • Assassin’s Haemorrhage now deals the correct damage.
    • The “Alacrity” talent can now be selected correctly in the “Exemplar” archetype.
    • Reputation requirements have been changed and the list of items available from the Imperial Navy vendor has been updated.
    • The Dual-Weapon Specialist talent now correctly removes all penalties, not just AP costs.

    Items

    What’s New?

    • Many new exotic weapons added in Acts II, III, and IV.
    • Added 12 new protocols to the Familiar Merchant in Act 4, which require a Zealot level in one of the persuasions. They will unlock once you reach the “Follower” status in the corresponding persuasion and talk to the merchant (meaning you will only see the 4 that you can reasonably use).
    • Added 3 new non-Astartes power armor sets in various acts;
    • Rebalanced some existing armor, equipment, and weapons for Drukhari, Aeldari, and Space Marines throughout the game, and added new ones:

      – Added a unique feature to an existing Venom Blade, Severed Hand. The name is very fitting for this weapon.
      – 4 new unique Venom Blades
      – 3 new unique Hekatarii Blades
      – 2 new unique Klaives
      – 5 new unique Long Rifles
      – 1 existing fusion cannon, Ashen Breath, has had a unique feature added. It doesn’t ignite itself, but it certainly increases the amount of enemy ashes you’ll see.
      – A unique feature has been added to an existing Lasblaster. The name is unpronounceable, but the effect is more than welcome to any self-respecting pyromancer apprentice.
      – 1 new unique fusion weapon equipped with sniper capabilities;
      – A unique feature has been added to 2 existing Drukhari armors. The Ghostplate has become more of a plate, and Falco has become a little more slippery.
      – 2 new unique Drukhari armor sets. One light and one medium.
      – 5 new unique Aeldari light armor sets.
      – 1 new unique Astartes bolter.
      – 1 existing Astartes flamethrower has had a unique feature added. Raise the stakes even higher.
      – 1 existing Astartes axe has had a unique property added. His grin is worse than his bite.
      – 1 existing Astartes power sword has had a unique property added. Slice up the battlefield to your heart’s content.
      – 1 new unique Astartes Thunder Hammer. The first weapon of its kind in the game. Guess the name.
      – 1 existing Astartes Plasma Pistol has been given a unique property. The plasma pistol that tells you not to worry.
      – 1 new unique Astartes Cloak.
      – 1 new unique Astartes gloves.
      – 1 new unique Astartes boots.
      – 2 new unique Astartes helmets.
      – 1 new unique Astartes power armor.
      – A number of existing but unobtainable items have been made obtainable again.
      – 3 new unique plasma pistols. – 1 reworked unique plasma pistol – may it be your light in the darkness of the 41st millennium. – 1 new unique plasma rifle – that pierces through everything. – 2 new unique features for existing plasma rifles.
      – 2 updated unique features for existing plasma rifles.
      – 1 new unique arc rifle – time for big thinkers.
      – 1 updated unique feature for an existing arc rifle – lead the pack;

    General

    • The stats of most weapons from Act II have been adjusted.
    • A comprehensive overhaul of the consistency and balance of existing Drukhari, Aeldari, and Space Marine weapons.
    • Inertia Boots no longer work with “Death from Above” and “Blade Dance.” We understand the fun of it, but that 50-60 MP per round was just too much.
    • Balancing rework of Xeno and Astartes items. Not only have the numbers been changed, but some unique features have also been reworked.
    • Consistency and balance rework of the Plasma, Webber, Arc Rifle, and Sniper Rifle weapon classes.
    • Some plasma weapons and arc rifles have been reworked and a few new ones added.
    • New Webbers added and some existing Webbers unlocked in the vanilla version without DLC (DLC-specific unique Webbers remain locked).
    • You can no longer place Jae’s Eyes in the cargo hold. Her gaze will follow you forever (or until you find someone who cares about it).
    • Shimmering Emulsion no longer affects non-psionic characters.
    • The Von Valancius Cloak had an incorrect hidden property that allowed the Rogue Trader to completely ignore armor and deflection. This has been removed—even though you are undoubtedly invincible, Lord Captain, a layer of plasteel remains an obstacle.
    • Triumph of the Stalwart, The Pyre, Astartes Flamer, [Mars-Pattern] Astartes Flamer, and Breath of Purgation have been re-weighted.
    • Sturdy Shield Straps did not have the described effect – fixed;
    • Silent Verdict – damage slightly reduced, Death Cult Blade – armor penetration slightly reduced, [Retobi-Pattern] Greatsword – armor penetration slightly increased;
    • Severed Hand had a power weapon glow for some reason – fixed;
    • Serrated Mono-Knife incorrectly had the stats from a later act and its damage has been reduced accordingly;
    • Adrenal Glands of the Scourge, Nerve Fibers of Marazhai, Muscle Tissue Sample of Abelard, Skin of Malice, Heart of Argenta, Third Eye of Cassia, Pain Converter of Chtonos, Head of the Commissioner, Warp-Infected Flesh, Cameleoline Skin, Veteran’s Electro-Graft, Heinrix’s Cortex, Idira’s brain, dried Lacerax flesh, tendons of the Reaver, Pasqal’s respiratory system, Solomorne’s neural augment, and Wreck’s macrosteroid gland can no longer be placed in the cargo hold. You’re a creepy collector, we’ll give you that, Lord Captain. But who would even want all these things?
    • The missing heartbeat sensor was returned to the Explorer Trader in Act IV.
    • The Explorer Trader’s targeting visor was replaced with the Kasbalica Trader’s self-calibrating goggles, and vice versa. Your reports on abhorrent xenotechnology have been received and archived, Lord Captain!
    • The second copy of the Combat Psionic Boots has been removed from the associated loot container. These are not mass-produced, as you know.
    • The Negotiator pistol can now fire correctly in close combat, like other pistols.
    • Some laser pistols were missing the bonus to cover reduction—fixed.
    • The damage of “Prisoner’s Shank” has been reduced, as it was too high for such a primitive weapon.
    • The damage of “Unquenchable Fury” has been increased.
    • Formulas were missing from the description of “Demonic Instrument” – fixed.
    • When the “Pollen of the Unreal” grenade is equipped in the slot, the wearer no longer receives a 20% evasion reduction on all attacks. No, just no.
    • “Heretical Conviction” is no longer required for “Hardened Chainaxe.”
    • The reward for the puzzle in Navis Nobilite’s lab has been changed. Now you can get one of two new drugs with permanent effects there! These items will not be awarded retroactively, but we will not be taking away the old rewards either.
    • The missing bonus for solid weapon penetration has been added to the Stolen Autocannon.
    • The bonus from the Warp Surge Brooch now only affects the first non-extra turn in combat.
    • The Ultrasonic Whistle no longer restores AP when used on characters other than Rogue Traders. There can be only one!
    • The damage and bleeding level of the Life-Siphoning Sword have been slightly increased.
    • Elastic Gloves, Cloak of Mercy, and Tactical Vox Transmitter can no longer be equipped by Ulfar. Sorry, big guy.
    • The appearance of the Captain’s Bodyguard Shields has been changed and their name restored.
    • Alpha’s Arc Rifle did not correctly add 10% damage for each active ally – fixed;

    Locations

    • Having companions in your party no longer causes stairs in the Xenos Crypt in Act V to fail to activate;
    • Ulfar can now use the ladders on Salis Prime.
    • The mines in the quarantine zones on Footfall are now more lethal.
    • The cage containing the giant demon machine carcass on Eufrates II is no longer described as “the cage is empty” when clicking on the tooltip.
    • Some loot containers on Leethus were unreachable or invisible – fixed;
    • Many traps in Act I were not working properly and were not causing damage – fixed;
    • Many minor issues with the fog of war throughout the game have been fixed;
    • Pathfinding has been improved and clipping errors in combat with the burning device on Thassera have been fixed;
    • The cutscene with the guards near the Leman Russ in Leethus has been improved.
    • Traps in the old bunker did not cause damage – fixed.
    • A secret room in Kiava Gamma could not be opened because the key interface did not accept the required item – fixed.

    Graphics and Visuals

    General

    • 4 new NPC portraits have been added: Abel, the Commissioner, Malice, and Clementia Werserian
    • Upon receiving a “Fanatic” rank, the Lord Captain’s familiar changes its appearance accordingly – each familiar type has received alternative models for each rank!
    • You can now hide any piece of equipment using the options in the character screen.
    • Many items have received new colors for their different patterns and versions.
    • Many items have had their graphics or names adjusted to ensure consistency between the two.
    • Heinrix’s cloak could duplicate when a new one was equipped—fixed.
    • Corrections for numerous minor visual bugs in the game;
    • Some Aeldari armor now has matching female versions;
    • Missing graphics for the Commissar’s cap have been corrected;
    • Issues with clipping and duplication for the Noble Eye Implant and other glasses/oculars have been fixed.
    • The Noble Eye Implant now glows menacingly red, just like in the portrait.
    • The default color of the Astra Militarum Commander outfit now matches the color in the portraits.
    • Some textures on the Officer Deck no longer flicker;
    • Servoskulls and armor with candles now actually have burning candles that glow;
    • The default color of the servoskull swarm now matches the color in the portrait;
    • The Rogue Trader sometimes stood with his back to the delegation when meeting with the navigators – fixed;
    • Psyber-Raven now uses his own bird hologram for movement selection instead of the default human hologram;
    • The selection of food on the plates during Kibella’s quest has been better adapted to the situation;
    • The shape of the head and textures of the cyber eagle have been improved;
    • Lighting on Footfall has been improved;
    • A number of cutscenes in Act I have been improved.
    • Many instances in the game where tall objects blocked the camera view have been fixed.
    • The animations for two-handed ranged weapons in the Solomorne character’s inventory have been fixed.
    • A visual bug has been fixed where boots and gloves would sometimes visually disappear after reloading the game for Arbitrator Origin characters.
    • Favors no longer sometimes teleport instantly to the end point of elevator cutscenes.
    • All character capes could turn black in the Void Ship crypt – fixed.
    • Thassera’s mask was clipping through some helmets – fixed.

    Animations

    • The moving parts of some chain swords were missing—we’ve added them back so you can hit them with your sword as you get closer!
    • The Talos Pain Machine now shoots correctly from its barrels and no longer from random points on its body.
    • The Servitor on the abandoned ship now plays the correct animation when attacking;
    • Animations for lance weapon shots in space combat were sometimes not attached correctly to the weapon barrel – fixed;
    • Grotesques had an incorrect attachment point for shot animations – fixed;
    • Fixed the animation for Cyber Mastiffs pulling crates;
    • Fixed issues with Talos Pain Engine animations.
    • Fixed the incorrect attachment point on the hip for the Corrupted Inferno Pistol, which caused clipping.
    • Adjusted Solomorne’s base armor pieces that would disappear or visibly detach from the body during some animations.
    • Cyber-Mastiff received some new attack animations.
    • Adjusted the positioning and animation of Kibellah’s left arm on the character screen when using ranged weapons.
    • Fixed some parts of the Psyber Raven geometry that were flying near the bird.
    • Visual Effects
    • Voidraven bombers no longer produce such large visual effects when firing.
    • The visual effect of torpedo destruction has been improved.
    • The visual effects of the “Rain of Blood” ability have been slightly improved.
    • The visual effects of blood on the blades of Death Cultists have been improved.
    • The destruction of a ship by a boarding party no longer causes the visual effects of the engine to remain after its destruction.
    • The lightning bolts from the arc rifle now correctly attach to secondary targets.
    • Visual effects have been added to sand waves that move during combat with Ambull.
    • The visual effects of Hekatarii blades have been improved.

    User Interface

      Hyperlinks have been added to the tooltips of many abilities, items, and talents.
    • When your character is acting alone for narrative reasons, their companion is no longer visible in the party bar.
    • Inventory filters now update automatically.
    • Multiple similar buffs from different sources (e.g., buffs from the same companion type of multiple party members) are now combined into a single buff for simplicity, with the sources listed.
    • Fixed several instances where “+BonusDamage%” was displayed in the tooltip display of abilities and items instead of the actual values and formulas.
    • The journal now indicates when the quarantine zone on Footfall is available for visits.
    • Added several new icons for Psyker origins.
    • The icon for “Joint Analysis” was incorrect – this has been corrected.
    • Notifications for unavailable actions have been improved.
    • The preview image for the new beard added in Lex Imperialis during character creation has been corrected as it did not match the other icons.
    • The icon for the “Bone-Shatterer” effect has been corrected.
    • Fixed a bug where characters would sometimes spin in place when attempting to use an interaction prompt via a controller.
    • Fixed a bug where the tutorial window would appear over other interface elements without any buttons to close it.
    • Fixed a bug that made it impossible to switch between characters using RB and LB on a controller.
    • Fixed a bug that sometimes prevented formulas from ever being minimized.
    • Fixed a broken selector on Footfall and Voidship maps.
    • Favourites of all party members will no longer appear in the party bar when first visiting the Haemonculus Lab before rescuing your companions.
    • The combat log now correctly displays the icon for the “Hidden Auto-Stimulant” buff.
    • The combat log now correctly displays the icon for “Knives Out”.
    • The tooltip for the “Close” button did not work on the ship customization screen when playing on a console or with a controller.
    • Clicking on an unreachable location now displays a warning message instead of sending the character to the nearest available location.
    • All Navigator talents have received updated icons!
    • The missing description for the “Navigator Monocle” effect has been added.
    • Hyperlinks to many abilities and talents have been added.
    • An icon for the “Medusae” weapon has been added.
    • Many missing weapon names and icons when inspecting enemies have been added.
    • A glossary link to the Tenth has been added to the first encounter with the Arbites.
    • Audio

      Sound

      • The default character voice (if you forgot or didn’t select one) now matches the portrait and is no longer the first female voice in the list by default.
      • The “Assault Onslaught” ability now has the correct sounds.
      • A sound has been added to the scene with the broken Vox in the Inquisition Shipwreck.
      • New brutal sound effects have been added for overloaded plasma hits.
      • Fixed a bug where Kibellah ignored the voice volume settings in the menu.

      Music

      • Fixed several instances where music from “Void Shadows” continued to play over other music.
      • Fixed the Servitor Orchestra not removing the default background music when playing its unforgettable tunes on the console—as if the existing cacophony wasn’t enough!
      • Music has been added to the cutscene with the mad officer on Eurac-V.

      Space

      Colony Management

        Comprehensive rebalancing of colony projects and rewards.
      • Revised the system for replenishable consumables from colony projects—consumables are now provided more regularly, and notifications are sent when your loot is ready for pickup. The maximum amount is no longer issued every time; instead, your consumables (including equipped and loaded items) are replenished up to a certain amount.
      • The Bastion Project on Dargonus no longer requires missionaries on Foulstone;
      • Some colony projects now reward “Navigator’s Insight”;
      • Some items acquired through colony projects did not grant reputation when sold to merchants – fixed;
      • Space Combat and Voidship Management

        • Fury interceptors sometimes had an incorrect hologram that looked like a human – fixed.
        • Fixed some missing textures for background objects in space combat.

        Localization

        • Hundreds of minor text corrections in all languages – typos, incorrect gender, duplicate words, etc.;
        • In the Russian version of the dialogue with Ulfar’s brothers, the voice was distorted by the helmet, even though none of them were wearing helmets – fixed;
        • The incorrect description for “The Pirate’s Eyepatch” in English has been corrected;
        • An error in some languages has been fixed that could cause the first letter of each epilogue slide to disappear;
        • Some missing simplified Chinese symbols have been added to the game; they are no longer displayed as empty fields;
        • A number of missing Turkish translations have been added;

        Co-op Mode

        • Adding an item to favorites no longer causes desynchronization.

        Miscellaneous

        • Fixed an issue with object comparison by GUID, which was converted to strings for mod tools.
        • The organ in the Rogue Trader’s quarters is no longer described as broken in the tooltip.
        • The “Purge the Unclean” achievement had an incorrect hidden condition to destroy an Imperial starship—this has been fixed in the name of the Emperor.
        • Several other achievements had incorrect or hidden additional conditions and have been fixed.
        • Fixed a bug that caused the “Friendly Warp-fire” achievement to be triggered unintentionally.

        Many fans had been hoping for this, as the epilogue in particular often contained bugs that caused the game to end inconsistently. In addition, serious quest bugs have been fixed, such as the quest series around Yrliet, which was known for its problems.

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