On May 16, Bungie was supposed to give fans a sneak peek at its upcoming shooter Marathon—a visual update that fans had been eagerly awaiting. But instead of fresh artwork, an unpleasant topic suddenly arose: The livestream turned into a public apology.
When anticipation turns to embarrassment
As Bungie explained, an internal employee had already used third-party design material without permission at the start of the project. The stolen elements were created by artist Antireal and even appeared – unnoticed – in the early alpha build of the game. Particularly controversial: The design in question has been around since 2020 but remained unchallenged in the system for years.
The studio subsequently announced that it would redesign all affected content and pay closer attention to internal controls in the future. It also publicly absolved external partners of any responsibility. However, the reaction of the community remained critical – mainly because many details regarding the investigation and possible compensation for Antireal remained unclear.
Game fans reacted with disappointment, some even expressing doubts about the artistic integrity of the studio. The fact that Bungie was able to overlook the incident for so long is revealing – especially for a title that is supposed to stand for quality and creative independence.
Bungie under pressure: Marathon plagiarism causes chaos in the studio
Only gradually is it becoming clear how strongly the incident is reverberating behind the scenes. According to several sources, the mood at Bungie is said to be at rock bottom. Employees feel discouraged, especially because their own performance is now being called into question by a single incident. The moral damage far exceeds the technical damage.
Particularly sensitive: Even internally, almost identical wording was used as in the livestream – a move that many perceived as whitewashing. Employees would have liked to see more clarity and accountability from management instead of platitudes and damage control.
Additional pressure is created by the expectations surrounding Marathon As the spiritual successor to a Bungie cult series, the title is intended to build on the success of Destiny However, the damage to its image threatens to weigh heavily on the launch – even before a single minute of gameplay has been seen.
The studio now faces a double challenge: repairing its damaged relationship with fans and rebuilding trust internally. After all, creative greatness is not only evident in artwork, but above all in how mistakes are handled.