The beta that changes everything
According to insider analyst Michael Patcher, EA is delivering more than just a strong reboot for the franchise with Battlefield 6. He revealed that an ambitious plan is taking shape behind the scenes: Three development studios will take turns every three years, so that a new Battlefield title will be released every year.
Battlefield title is released each year. This tactic is similar to the model used by Call of Duty – a proven strategy for staying relevant in the shooter scene. The open beta, now in its second weekend, shows why EA is taking this step:
With over 521,000 concurrent players on Steam, it has broken all previous records, including those set by the Call of Duty series. At the same time, the beta has recorded over 600,000 pre-orders on Steam and 2.7 million wish lists, 62% of which come from CoD players. This signals a massive return of fans to the series.
In addition, important graphics features such as DLSS and DLAA are missing in the second beta weekend on PC, and matchmaking is causing some problems. The Rush game modes are also drawing criticism: 12v12 instead of 16v16 reduces the tactical potential and seems less suitable for Goldstadt.
The bottom line is that the trend toward a return to classic, squad-based Battlefield strength – with large maps, class warfare, and environment destruction – is exactly what many people have been missing in CoD.